v1.0.10
Hi folks, this update brings some freshly cooked changes to make the game less clunky :) Some changes to how jobs are planned, a bit of whacking at bunny protectors visits among other, minor changes
Hope you'll like them :)
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Handle big export jobs - split them into easier-to-execute parts
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Respect pipe outputted resources in planned (but not executable) jobs
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Show representation of reserved space in the device (crewmates plans to put there something)
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Added tooltip to button hiding quest tracker
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quest about clearing scrap - point at the last 2 scrap devices
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Crewmate turns in movement direction
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Smarter defense targetting for turrets
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Fix game loading with 'station under attack' when no attack is happening (will work for new saves only)
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Fix game staying in uneasy music after pushing back on bunny protectors
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optimize looking for defense tower targets a bit
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UI Fix - resolve input field to not reacting to Esc key
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UI Fix - prevent reselecting input field by double clicking Enter
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Lang fixes - secure survival supplies quest - better description
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