Grim update : New tools!
Build (1.0.7)
Chainsaw & Jackhammer!
We added two new tools along with many quality of life updates.
-
Updated EOS
-
Updated EAC
-
Fixed the death screen not showing when dying while in the loading screen
-
Fixed not being able to use consumables until dying or relogging under certain conditions
-
Fixed foliage respawn radius around build parts being too high
-
Fixed a rock near military tunnels that could leave players stuck
-
Fixed a hole in a cliff near Research Station
-
Fixed an issue where grip logic continued running when it shouldn't under certain conditions
-
Fixed collisions on elevator at Airfield
-
Fixed stashes decay not resetting when interacting with them
-
Fixed a crash on quest 2 with variable rate shading
-
Fixed max players not being overridden from the ServerSettings.ini file
-
Fixed the collisions on roads
-
Fixed an issue where EOS was hiding full servers by default
-
Fixed loot respawning not scaling to player counts correctly
-
Added networked finger tracking for all platforms
-
Added the Jackhammer to the item database
-
Added the Chainsaw to the item database
-
Jackhammer and Chainsaw can now be purchased from outpost
-
Refactored splash damage to sort by distance and not apply damage through walls
-
Mushrooms max stack changed from 5 to 10
-
Disabled lights in convert build parts on standalone to improve performance
-
Refactored hit indicators to include playing indicator sounds with explosive damage
-
Refactored dropping items over the shoulder to be more consistent when adding items to inventory
-
Refactored OpenXR finger tracking for the valve index/future devices
-
Complete refactor of build part decay and loot respawning to use a unified scheduler instead of timers per build part/loot spawner
-
Up-keep refactored to use the new world scheduler instead of calculating per tool cupboard
-
Loot respawning adjustments
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.