Horses and fixes
Today, we are introducing horses to Grim.
They will spawn with one of the 10 color/pattern (breed) available.
Make sure to equip the new cowboy hat and secure your horse as soon as possible! Don't forget to feed them.
Build (1.0.40)
-
World Manager now spawns horses
-
Setup vehicle/horse saving and loading
-
Setup vehicle/horse decay
-
Setup randomized horse breeds
-
Fixed non local clients being detached from seated mode when coming into network relevancy
-
Medical Syringes can now be used to heal a horse
-
Added Hitch & Trough to item database
-
Added Cowboy Hat to item database
-
Fixed consumables ticking one frame behind player causing consuming/bandaging/healing interacts to be inconsistent
-
Fixed tone mapper gamma when using Steam Link/Steam Frame
-
Fixed AI/Horses spawning inside rocks
-
Fixed patrol helicopter not loading its crashed state changes for late joining clients
-
Navigation tweaks for AI
-
Added animations for vehicle seated mode based on the object you are sitting on
-
Height calibration button will now recenter you when in a vehicle
-
Added the horse to the main menu level
-
Horse can now consume certain food items from players hand or the ground in front of them
-
Horse can now eat out of the Hitch & Trough to counter decay
-
Hitch & Trough has a max horse limit of two
-
Fixed an issue when swapping from one vehicle to another would lock the seat
-
Added vehicle exit point validations to prevent clients from exiting if an exit point is blocked
-
Implemented world audio manager
-
Increased sound attenuation for resource harvesting
-
Increased audio range of ranged weapons and explosions
-
Added distance audio sounds for all range weapons and explosions
-
Increased audio range of Silencer
-
Decreased durability of Silencer
-
Silencer can no longer be crafted
The buggy is not ready yet, but it will come in a future update
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.