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Horses and fixes

Today, we are introducing horses to Grim.

They will spawn with one of the 10 color/pattern (breed) available.

Make sure to equip the new cowboy hat and secure your horse as soon as possible! Don't forget to feed them.

Build (1.0.40)

  • World Manager now spawns horses

  • Setup vehicle/horse saving and loading

  • Setup vehicle/horse decay

  • Setup randomized horse breeds

  • Fixed non local clients being detached from seated mode when coming into network relevancy

  • Medical Syringes can now be used to heal a horse

  • Added Hitch & Trough to item database

  • Added Cowboy Hat to item database

  • Fixed consumables ticking one frame behind player causing consuming/bandaging/healing interacts to be inconsistent

  • Fixed tone mapper gamma when using Steam Link/Steam Frame

  • Fixed AI/Horses spawning inside rocks

  • Fixed patrol helicopter not loading its crashed state changes for late joining clients

  • Navigation tweaks for AI

  • Added animations for vehicle seated mode based on the object you are sitting on

  • Height calibration button will now recenter you when in a vehicle

  • Added the horse to the main menu level

  • Horse can now consume certain food items from players hand or the ground in front of them

  • Horse can now eat out of the Hitch & Trough to counter decay

  • Hitch & Trough has a max horse limit of two

  • Fixed an issue when swapping from one vehicle to another would lock the seat

  • Added vehicle exit point validations to prevent clients from exiting if an exit point is blocked

  • Implemented world audio manager

  • Increased sound attenuation for resource harvesting

  • Increased audio range of ranged weapons and explosions

  • Added distance audio sounds for all range weapons and explosions

  • Increased audio range of Silencer

  • Decreased durability of Silencer

  • Silencer can no longer be crafted

The buggy is not ready yet, but it will come in a future update

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