Новости Instruments of Destruction
Объявления разработчиков, обновления и обсуждения.
FUN FACTOR Featured Vehicle Winners
In this update we'll take a look at the "Fun Factor" featured vehicles, reveal the next theme, and look at how the campaign progress is going. First, here's the video for the Fun Factor vehicles: FEATURED VEHICLES** El…
Читать и обсудить →Version 0.260 brings improved ground/terrain (but there's a catch)
Version 0.260 is heavily focused on new ground/terrain editing tools and improvements. These tools add more complexity/potential to terrain generation, and I know they are not exactly intuitive. I intend to make a video …
Читать и обсудить →First Person View and more with the Camera Mod and Sound Mod parts
Version 0.256 brings a number of minor changes and fixes along with two more parts that let you customize vehicles in new ways. I'll focus on the two new parts, with the full changelist below: CAMERA MOD AND FIRST PERSO…
Читать и обсудить →And There was Much Rejoicing (and Particles)!
Version 0.255 features a significant part of a different sort: The Particle Effects part. I'll go over in more detail below, as I'm going to continue doing the expanded changelist-style of updates for these vehicle-focus…
Читать и обсудить →Version 0.251 Changelist
Added part relative movement option (Shift+W by default), along with a move axis Changed part rotation so it makes more sense, and displays the rotation axis arcs Added rotation increment settings to buildmode (Shift+Bra…
Читать и обсудить →Even More Vehicle/Part Physics + Polish with Version 0.250
Version 0.250 is another update where parts and advanced part options are focused on polishing vehicles even more. We'll break down the full changelist and go over some of the elements/changes in more detail. PHYSICS TW…
Читать и обсудить →Stretching things out with the Winch, Rope controls, and Flex Lights
VERSION 0.245 CHANGELIST** Added new part: Winch Added rope extend/contract controls Added new part: Flex Light Added repeat count parameter for Flex Panel (repeats along Width axis) Added 5 new styles for Flex Panel Add…
Читать и обсудить →Flex Tread Guide (Version 0.241)
Version 0.240 wasn't the smoothest update ever due to some physics issues messing with vehicles, but I believe the problems are (mostly) fixed in 0.241. 0.241 isn't a big update, but the one new part needs a bit of a gui…
Читать и обсудить →Vehicles Destruction System (Version 0.240)
The changelist for version 0.240 is not especially long for an update of this size, but that's because one of the items on it is a big new feature: **Vehicle Destruction**. Vehicle Destruction is something I didn't real…
Читать и обсудить →More New Parts and Vehicle Building Improvements in Version 0.235
Version 0.235 has a lot of stuff, and I'm trying to go fast this time. To change things up, I'm going to go over the entire changelist in sections. SIGNIFICANT NEW PARTS** Added new part: Shock Blaster - Instant blast/p…
Читать и обсудить →Version 0.230 brings 3 major new parts, 12 new showcase vehicles, and more
Let's start with the changelist this time (version 0.230) since there are a lot of things to go over: Added 12 new showcase vehicles (will be renamed/improved/used in upcoming campaign revisions) Added new part: Accumu…
Читать и обсудить →Excavator Featured Vehicles, and a Very Convenient New Part
The winners and honorable mentions for the latest Featured Vehicle contest (Excavators) are featured in the video below: Here are the winners in text form: FEATURED VEHICLES** Overhead Deconstructor - Kitten Crabcava…
Читать и обсудить →Changelist for version 0.226
Added Car damage models + explosions NOTE: The amount of damage taken by cars will likely be adjusted based on future maps/missions/etc Rockets/missiles are now affected by gravity (new option in advanced mode) Overdrive…
Читать и обсудить →Two explosive new weapons, big camera changes, and bigger plans
The changelist for version 0.225 is listed towards the end of this post. Instead of focusing on the changes, I'm going to skip right into how the campaign plans for Instruments of Destruction have shifted in the past wee…
Читать и обсудить →Racing Ahead In Version 0.220
Game development can go in some unexpected directions at times. This past week saw a lot of progress towards the combat campaign, with new parts that make it easier to control vehicles from an overhead perspective, a few…
Читать и обсудить →Round and Round in Instruments' One-Year Anniversary
Instruments of Destruction released 1 year ago today, with the trailer below marking the release: I like that trailer, but it's only the 3rd-best trailer the game has had so far, with the Announce Trailer and Release Da…
Читать и обсудить →Dropping Beats and Piles of Junk
RHYTHM STORM** Before we get to the latest update to Instruments, I recently revealed my side project, and the demo is out now. The game is called Rhythm Storm. It's a vector-powered rhythmic roguelike horde survivor ga…
Читать и обсудить →Crash Test Dummies Flying Into Action
Just a quick note on version 0.210, which just went live. The big new feature is crash test dummies. It took me a while to figure out the best way to add them to…
Читать и обсудить →Ready! Aim! Fire! Ballista Featured Vehicle Winners Announced
It's been a while since the last update. I've been away for over a month (see below), but I'm back now and looking forward to adding some new combat elements and 2nd campaign to the game. That work starts tomorrow. Today…
Читать и обсудить →Version 0.208 Holiday Bonus Patch
New Part: Flex Triangle! It even *mostly* works with Mirror Mode (crosses fingers)…
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