Regular Update (experimental)
Experimental 1.0.17648
Additions
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Add hotkey for Relocate (bound to Period . by default)
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Added missing image to Registers codex page
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Show icon row with socket and item slot information on building/unit tooltips even without holding shift
Changes
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Show debuff boosts for production tooltip in red instead of green
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Include starter and discovery technologies in the list of selectable Information values (i.e. for "Loop Research Unlocks" behavior instruction)
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Make radar filter registers ignore empty entries (i.e. radar will still scan if only the second filter is set)
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Blight Power Generator component: Order 1 ahead so it can immediately be consumed, allow power generation while docked, clear orders when a bot moves and is not in the blight anymore
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Make a relocation request that only changes the rotation of a building apply immediately
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Prevent relocating a Drop Pod from creating foundations around it
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Increase bug spawn cap limit based on number of factions
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Alien unit Sentinel Tower starts disconnected from logistics network
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Make Terraformer components stop using power when not terraforming
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Increased terraforming target values (so reverse terraforming takes longer afterwards)
Behaviors
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Editor: Replace greenish tint highlight of currently executing behavior instruction with a yellow box that moves along with the program execution
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Instruction "Count Slots": Support specifying a unit/building type instead of object reference
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Instruction "Data type switch": Result "Unit Type" instead of "No Match" when querying a unit/building type
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Instruction "Is Inside Logistics Network": Default to self if nothing is specified
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Instruction "Get Item Info": Fix calculation returned for DPS of a weapon component
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Instruction "Get Battery": Add Unit argument (to match "Check Battery" instruction)
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Instruction "Get Battery": Add Current and Max output values
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Instruction "Loop Producer Items": Add modes "Only Components", "Only Units" and rename "All Unlocks" to "Everything"
Fixes
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Make creating recurring orders limited by the total number of inventory slots, not the amount of free space currently available
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Don't show integrated components as options for locking a storage slot to an item
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Fix register UI flickering showing the old value after being changed when playing multiplayer
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Fixes for the collision mesh of various bug types so mouse selection is easier
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Fix for coloring of input/outputs in behavior instruction help popup
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Fix game crash when ending the game while the "Change Game Settings" screen is open with unsaved changes
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Avoid potential game crash when the Steam lobby is getting recreated after it has disappeared and events from Steam arrive at a thread that isn't the main thread
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When a behavior controller asks to move to a coordinate billions of tiles away and there is a large plateau cliff segment near the unit, avoid the game freezing for a very long time
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Fix clicking on a register in versus scenario not working
Reminder that Experimental is exactly that, back up your saves!
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