Новости Desynced
Объявления разработчиков, обновления и обсуждения.
Regular Update (experimental)
**Experimental 1.0.18210** **Additions** Add the technology category as a subtitle to the tooltip of a research technology **Changes** Recipe change, Small Satellites now require Ceramic Tiles instead of Low-Density …
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**Experimental 1.0.18194** **Changes** Show integrated production components as producers on tooltips if revealed in the tech tree but not yet researched (same already happens for regular components) Show "Research Re…
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**Experimental 1.0.18186** **Additions** Added "Disable Blight Damage Notification" option **Changes** Icon updates for integrated components on human units/buildings Behavior instructions, deprecate 'Launch' and 'L…
Читать и обсудить →Desynced Development Roadmap & Patch Notes
**Hello Operators!** It’s been a little while since **Desynced** reached 1.0, but development certainly hasn’t stopped. We’ve been hard at work on fixes, polish, new features, and larger improvements. We’ve already mad…
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**Experimental 1.0.18152** **Additions** Add custom icons for the integrated Intel Scanner component on the Human AI Explorer unit, the integrated Power Transmitter component on the Human Power Plant building and the i…
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**Experimental 1.0.18142** **Additions** Show numbers in the Control Center item detail tab and Progress window milestone tab with a comma thousands separator **Fixes** Fix construction site being placed on top of dr…
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**Experimental 1.0.18104** **Changes** Rename buildings to match the actual size as it appears at the default rotation (all "Building 2x1" are now "Building 1x2" and "Building 3x2 (2M2S)" is now "Building 2x3 (2M2S)") …
Читать и обсудить →Regular Update (experimental)
**Experimental 1.0.18087** **Changes** Revert a change of 1.0.18044 to again treat infinity in the GOTO register as 0 (because the radar component returns infinity by default which when linked onto GOTO should still wo…
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**Experimental 1.0.18055** **Changes** Behavior instructions 'Loop Signal', 'Switch', 'Memory Sift': Removed separate button to invert condition and added more modes to cover inversions Behavior instructions 'Loop Sig…
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**Experimental 1.0.18044** **Changes** Treat the movement distance number of the GOTO register set to infinity as infinitely large (not 0) Make a drone which has its GOTO register explicitly set to 1 not automatically…
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**Experimental 1.0.18021 Hotfix** **Fixes** Fix internal API change to Tool.NewRegisterObject and register:Init to correctly set a number even if the value was empty, affecting a few instructions Fix behavior instruct…
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**Experimental 1.0.18020** **Changes** Keep items reserved on the ground when placing a new construction over it (avoids items and components for relocation getting absorbed) Clear the GOTO register after picking up t…
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**Experimental 1.0.17996** **Additions** Add windowed mode to behavior editor (limited view which still allows map and unit control) Added new guided behavior tutorials (accessible via the behavior help welcome screen…
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**Experimental 1.0.17971** **Changes** Allow Assembler to be produced in Human Factory Allow Metal Bar, Metal Plate and Reinforced Plate to be produced in Reforming Pool Allow Power Petal and Phase Leaf to be produce…
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**Experimental 1.0.17933** Additions** Performance statistics for behaviors: Adds a new special view in the 'Library' window with statistics for instructions executed per second as well a line of text with stats at the…
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**Experimental 1.0.17925** **Changes** Make remaining loop type behavior instructions match others, to clear an output argument if not looping once, otherwise keep the last result ('Loop Units (Range)', 'Loop Research'…
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**Experimental 1.0.17919** **Additions** Add icon to 'Foundation' object type radar filter that is distinct from the foundation unit type icon Make behavior instruction search also match the English names even in othe…
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Hello Operators, **1.0.17871 — Now Live on Main Branch** After a few weeks on the experimental branch, this update is finally making its way to everyone. The biggest chunk of work went into the behavior editor: you can…
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**Experimental 1.0.17871** Fix issue when copying an item with deleted dependencies (i.e. a blueprint using a deleted behavior) between Library and Favorites leaving the item in an invalid state where copying it a secon…
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**Experimental 1.0.17866** Fix behavior value search not finding an identifier or coordinate without a number Fix issues caused by a "Break" instruction at the top of a sub-behavior while inside a loop in the outer cal…
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