Regular Update (experimental)
Experimental 1.0.17707
Additions
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For every equipped Item Transporter component a unit/building can transfer an additional stack of items in the same tick
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Use the number on the Store register as the minimum stack amount that needs to exist until an outgoing order is made
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Show a reason in the in-game menu when achievements are unavailable (due to game mods or when running in mod-development mode)
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Support mouse wheel and add +/- buttons to coordinate fields in the "World" tab of the register selection
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Allow inputting multi-line descriptions on behaviors and blueprints (the editor still only shows the first line, but the tooltip when selecting a behavior/blueprint shows the full description)
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Allow inputting multi-line comments on behavior instruction nodes
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When dragging from a register over an object on the map while holding Alt, store the coordinate into the register not the object's reference (similar to how Alt+right-click puts the coordinate into the Goto register)
Changes
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Added sections to codex on store order limiting and multiple item transporters
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Adjusted descriptions for various items to give missing details
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Disabled snow showing on top of "Flyer" and "Shuttle Bot" units
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Default to "Friends Only" when hosting a multiplayer game
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On behavior instruction arguments, distinctly allow inputting a fixed value that is just the number 0 (which for some instructions is different from a fully empty value, i.e. "Copy")
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Adjusted metal ore node color on the minimap
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Don't show "No combat unit selected" text
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Adjusted night lighting
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Add description to Beacon
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Mention in anomaly particle description about extraction also related to magnifiers
Fixes
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Removed unnecessary repeated radar images in codex
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Prevent bot upgrade sites being created in the same tile as a building when a bot is upgraded while on top of a construction/upgrade site and a building exists in the tile to the right
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Remove landscape collision queries for height testing unless near a cliff mesh (improve performance of bases with thousands of drones on screen)
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Avoid recurring orders being considered for carrier assignment if the target is full (improve performance of bases with hundreds of recurring orders)
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Various fixes for swarm mode and bug/hive spawning
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Show missing repair component stats in the tooltip
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Also open alien tech tree when hacking a console
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Fix for human start to also unlock alien tech when picking up an artifact
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Support "Mothership" radar filter in more places (i.e. "Base" tab in Command Center or match behavior instructions)
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Avoid logging an error when using the grid efficiency instructions on a docked unit
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Avoid number on register appearing delayed when dragging from a register onto a location or object on the map
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Fix "Is Passable" instruction to correctly detect coordinates in invisible but discovered areas that contain water or blocking plateau decorations as impassable
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Fix "Load Behavior" instruction to support overwriting what is loaded in the the currently active behavior controller
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Use proper integrated component for boost effect calculation when looking at unit tooltip
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Fix for some alien units being automatically connected to the logistics network
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Tutorial fix for people who have already upgraded to 2s buildings before step 18
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Fix for coordinates as keys in memory viewer
Reminder that Experimental is exactly that, back up your saves!
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