V0.7.6.0.3 - Room Cloning Quickfix
Hey again!
After the last update this morning, cloned rooms started refusing to place if there was a wall in the way, which isn’t their normal behaviour. This quickfix includes a fix for that, along with a few other small issues I found in the room cloning system while working on it.
Changelog
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Fixed an issue where cloned rooms couldn’t be placed on tiles that already had a wall.
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Resolved a problem where separate tiles created after a clone operation were incorrectly turning into hall tiles.
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Fixed several null exceptions caused by room blueprints being cloned partially outside the map.
Thank you for your patience while we sort these things out during early access!
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