v0.7.8.1.0
Just pushed a small patch addressing some maintenance and hiring issues from the last big update, along with a couple of other little tweaks and fixes.
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Changed the base UI scale by -15%. (Note: If your UI scale looks off, you may need to readjust your UI scale setting, sorry about that!)
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The hiring negotiations window now also shows the average salary you're currently paying for that role.
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Fixed a bug where the Bargainer trait modifier wasn't showing in the candidate conversation box.
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Fixed a bug where the willingness slider in the candidate negotiations window sometimes displayed an incorrect value.
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Fixed a bug where candidates were accepting offers with a suspiciously low acceptance chance way too often.
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Fixed a bug where candidates with the Bargainer trait were given too low an acceptance chance for base salary offers.
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Fixed a bug where candidates with the Agreeable trait were given too high an acceptance chance for base salary offers.
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Agreeable trait now gives +15 to a candidate's acceptance chance.
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Bargainer trait now gives -15 to a candidate's acceptance chance.
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A candidate's minimum hire willingness is now capped at 40, so it now starts somewhere between 40–100.
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Lowered the chance of employees being smokers by 20% and customers by 10%.
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Fixed an AI state info string that stayed on "Going home." after the employee had already arrived home.
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Current mood is now kept as the last mood for 50% of the duration before being taken over by the dominant mood.
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Extra maintenance decrease from crowdedness and item population reduced by 35%.
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Employees now have a 50% higher chance of preferring an already researched item as their favorite break room item, compared to items that are unlocked but not yet researched.
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Customers now only risk a low maintenance lawsuit when room maintenance drops below 2.
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Instead of converting the 0–10 item maintenance range to a -10–10 room maintenance range, items can now go below 0 down to -10. Room maintenance is now just the average of all items, but items still break at 0.
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Hotel rooms now have maintenance level thresholds for prestige levels.
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Expanded NPC hiring and firing conversation dialogue pools with additional response variations across all states.
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Fixed a bug where the maintenance system was using the old pre-EOTC crowdedness calculation when determining maintenance decrease.
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Fixed a bug causing all hotel room guests to also use the minibar.
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Fixed an issue where guests could throw trash into trash cans from far away.
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Fixed a bug where Budget Hotel rooms were wrongly showing -10 for Maintenance, Cleanliness, and Security as a prestige level requirement.
Thank you for the reports, have a nice weekend!
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