Commandos: Origins - Update 1.6
Commandos: Origins - Update 1.6
Commandos,
We have just released Update 1.6 for Commandos: Origins for all available platforms.
This update introduces a new Story Mode difficulty, improves overall balance, and delivers a wide range of fixes across AI, multiplayer, and core gameplay systems.
** For more details, please check out the full changelog below. **
Story Mode (New Difficulty)
We’ve added a new Story Mode difficulty to let players experience the campaign and DLC missions without getting stuck on challenging encounters.
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More ammunition and ability charges
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Designed for a smoother, story-focused experience
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Also allows experimenting with equipment normally gated behind pickups
** **
Bonus Achievement
A Soldier’s Best Tool Since 1939
- Eliminate 3 enemies at once using an explosive barrel
Global Balancing Changes
Enemies
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Enemy health now varies based on unit type and difficulty
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Normal soldiers and workers are more vulnerable on higher difficulties
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High-ranking officers are tougher on lower difficulties
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Added a short delay before enemies raise the alarm after spotting a commando
Vehicles
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Reduced damage when vehicles collide with obstacles at low speed
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Explosive trucks are now more durable
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Explosive truck canisters now behave like standard explosive barrels
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SMGs and pistols deal more damage to vehicles
Weapons & Abilities
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Increased range of the M1911 pistol
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Luger pistol: reduced ammo on higher difficulties, but can eliminate enemies in one shot
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AT grenade: increased damage to vehicles and larger effective range
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Landmines: larger trigger radius and reduced noise
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Ammo and ability charges rebalanced across all difficulties
** **
Bug Fixes
Command Mode
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Fixed issues where commands were not executed correctly
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Fixed Sniper Double Kill failures when using Command Mode
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Improved reliability of movement to execution positions
Multiplayer & Co-op
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Fixed an issue where enemies could stand up incorrectly
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Fixed multiple pointer placement issues
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Improved pointer accuracy on moving targets
AI & Enemy Behavior
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Fixed inconsistencies in enemy behavior before and after loading
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Fixed AI routines not executing correctly in certain situations
General Fixes & Improvements
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AI lights now properly reveal the player
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Sound Decoy can now be used from climbable positions
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Players are no longer detected while on climbables
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Fixed several AI sliding / stuttering issues
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Fixed vehicle kills not counting toward stats
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Improved minimap responsiveness
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Minor UI and stat screen improvements
UI & Misc
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DLC window now features a “Shop” button
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Added tutorial clarification in the Harbour mission (Marine objective)
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