Commandos: Origins - Update 1.7
Commandos: Origins - Update 1.7
Commandos,
We have just released Update 1.7 for Commandos: Origins for all available platforms. This update improves performance (notably related to viewcones via a new Graphics API option), and fixes multiple gameplay and AI issues, it also resolves various localization and UI bugs.
For more details, please check out the full changelog below.
Performance
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Added a new "Graphics API" option in Video Settings.
- Players experiencing performance drops when activating viewcones (especially on AMD GPUs) can now switch to DirectX 12 to improve framerate.
Enemy Behavior
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Fixed an issue where knocked-out AI units would remain prone after loading a save.
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Fixed an issue where enemies failed to detect the player inside a full viewcone near the rifle clue in Operation Vulpes.
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Fixed an issue where the radio signal was not visually restored after loading.
Additional Fixes
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Fixed an issue where cutscene dialogue and audio did not trigger if a global alarm had already been activated.
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Fixed an issue where AI lights did not function correctly in Operation Vulpes.
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Fixed an issue where the knife kill stat was counted twice on the mission overview screen.
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Fixed an issue where disguise highlighting would reset after loading.
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Fixed camera glitches in Command Mode.
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[“No Man Left Behind” DLC] Fixed a tree culling issue after loading saves.
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Fixed an issue where players could not navigate to the "Open Shop" button in the DLC ad window using a gamepad.
Localization
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Fixed an issue where Sniper dialogue cut off and overlapped during the objective (Locate Agent Wake) in Operation Vulpes.
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Corrected typos and grammatical errors in the "Undercover Agents" collectible during Operation Rooster.
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Corrected an error in the Polish translation where "water tank" was incorrectly translated as "war tank".
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[“No Man Left Behind” DLC] Fixed inconsistent naming of Sapper and Sniper in the Japanese localization.
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