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Patch Notes v2.1.2.2

Game Version: v2.1.2.2

Features

Save System Rework

  • Story Save System Rework: Reworked how story progress is saved and restored. Mid-story states are tracked more reliably, and existing saves remain compatible.

  • Desync Recovery: If a save's story data becomes inconsistent, the game now recovers safely and returns you to the World Map instead of crashing to the main menu.

Bugfixes

Story Progression

  • Gilfrey Cave Crash: Fixed a crash that occurred when entering Gilfrey Cave.

  • Stuck Duke Arc Saves: Fixed an issue where saves could get stuck in the Duke Arc, unable to progress after certain story events.

  • Endgame Triggers: Fixed an issue where finished campaigns could replay story triggers on the World Map, pulling players back into completed content.

  • Credits Replay: Fixed an issue where skipping the credits could replay them or restart the story's ending sequence.

  • Story Soft-Lock After Battles: Fixed rare cases where the story would not continue after certain battles.

  • Mid-Battle Cutscenes: Fixed an issue where story progression could stall after a cutscene played mid-battle.

Battle System

  • Flee and Summon Soft-Lock: Fixed a soft-lock that occurred when an enemy fled the battle and the next turn belonged to a summon.

Localization & Text

  • Exposition Subtitles: Added localized subtitles to the story exposition video.

Save Data

  • Savefile Safeguard: Added a safeguard that prevents corrupted save data from being loaded.

  • Location Data Check: Added a check that prevents crashes when a save contains missing location data.

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