Crimson Tactics Devlog #029
We want to change the footsteps SFX depending on 2 factors:
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Tile Type - Depending on what tile the unit is standing on (Grass, Concrete, Swamp, etc.), we want to change the SFX.
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Unit Type - Depending on what type of unit it is (Heavy, Light, etc.), we want to change the SFX. This is purely related to the visuals of the unit and this is not related to the actual armor the unit is equipped with.
Here is Arlys walking over different terrain. You can hear the SFX as the terrain changes,
Here is Sir Unwin, which is a Heavy Unit. The SFX is slightly different.
Similarly, this is a Ranger. They have light armor.
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