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Crimson Tactics Devlog #033

Improved Gameplay

All facets of gameplay - Movement, AI, VFX, level design, art and overall functionality - are getting better everyday. Here are some snippets from our woodland landscapes:

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Improved VFX

The Abilities that our characters wield are looking better and better! Below is the attack Head Clap Crush from our Chivalry Arts Class.

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Cinematic Production

The Cinematics across the various story arcs have also been coming along well. The language of the dialogue has been changed slightly based on the feedback we received after the Demo release.

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UI Updates

Unit Management UI has been significantly updated. We now have dedicated tabs for Unit Condition, Equipment, Abilities, Finishers and Inventory with a plethora of options available on each page.

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Class Change

Versatility in gameplay is something we want to encourage in Crimson Tactics. We have a robust Class Change system that is currently a work in progress. However, we can show a snippet of it here:

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Skill Trees

Every Class in Crimson Tactics has its own Skill Tree that can be upgraded by the Player via Skill Points that are gained by battling, gaining experience and leveling up the characters. The image below is the Skill Tree of the Berserker class called ‘Battle Arts’.

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