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Game Update 1.0.7

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Dear Tankers and Mechanics!

Sitrep

Hello, we are releasing the seventh game update. We have fixed some major bugs when driving a tank in the multicrew mode as a commander and the fact that the game could load the wrong mission as it should.

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We have added dedicated armour for the StuG III G and the PzKpfw III Ausf. M, and we have made a few cosmetic changes, including improvements to the X-ray view. By default, the tank modules are represented in a uniform grey colour and turn red when there is penetration/a hit, to represent state after being destroyed.

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Development Status (kinda)

In the background, we are working on the tutorials further, and we are adding the Flakvierling 38 anti-aircraft gun to the game, which will probably appear somewhere in the new missions in the mini-campaign.

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Sebastian is developing a prototype for a new way of rendering periscopes using the same camera, one instead of rendering several cameras to so-called ‘render textures’. With this procedure we will achieve a sharp real-time image in the view from the inside of the tank without any drop in performance - because we won't have to render several cameras at once which consumes resources heavily.

Thank you for your support, we are working. See you next time!

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Changelog 1.0.7

Below is the list of changes being made:

Fixed:

  • PzKpfw V Ausf. A commander camera positioning fix

  • buildings collisions fixes

  • PzKpfw V Ausf. A MG shooting changed to main fire instead of secondary, same as for other vehicles

  • MG shooting and aiming after leaving and reentering the vehicle

  • Driving on manual gears when in order mode, always move forward

  • Driving horizontal on automatic gear when in order mode not working

  • Infantry dismount vehicle order not working

  • Changed battle area size during last objective on C1M10

  • Potential fix for Black/Grey screen for demo players

  • infantry getting invisible after killcam animation

  • UI fixes for localization

Modified:

  • Xray modules color. Now by default they are white/gray. After being destroyed they will turn red.

  • Changed game version from 1.0.6 to 1.0.7

  • Stug III G has new dedicated armor mesh.

  • Restored censored Balkenkreuz crosses for German version (according to official guidelines)

  • Further localization improevements

  • Roadmap updated

Known issues:

  • Chinese localization is under heavy improvements currently

  • missing tutorial - bigger subject

  • Currently, everything is sitting on one processor core, which means that the rest of the resources, e.g. the GPU is waiting and only for example 20% of the graphics card can be in use. So there is a lot of potential to free up, which will result in an increase in FPS, better textures because more can be allocated, etc. So in basic words - no matter what GPU you have, the better CPU the better game will have performance - This is huge thing that we need to address in upcoming updates

  • of course there is more...

Thank you and have a good one! DeGenerals

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