Update 1.1.0 Released!
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New raid added that serves as chapter 1 of the campaign. I'll be adding more raids that continue the story in future updates. I've already written the story.
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Bug fixed where the message: "The planet we are trying to attack already has a battle happening around it!" was being sent to the planet owner instead of the fleet owner.
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Computer chip research nanotube cost being inaccurate clientside fixed.
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PvP Shield added. New players got 7 days of PvP shield, and it can be re-upped for 1 TC for 24 hours for players that have 50 planets or less. PvP Shield ends early if the shielded player attacks another player.
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Planet defense notifications setting added to settings screen by request. This changes the notifications when a player begins an attack on your planet or your fleet, cancels an attack, and when a battle ends.
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Bug where default terraforming values weren't being loaded for raid planets so they were just black fixed.
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Selected fleet packet and planet stats packet broken up into 2 separate packets so that the selected fleet is shown when logging in viewing a star, and just because it's a cleaner way of handling it.
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Bug fixed where you could change AI ability priorities for fleets you don't own.
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NPC fleets sometimes spawning with multiple prism gels even though one is ever necessary per ship fixed.
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