Contract: The Fief - Out Now!
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Release Trailer
The Fief
Features
Establish and expand your fief at Old Mount Altis Fortress
Manage your fief from your camp, including rest-based production, objectives, and growth
Construct districts and buildings to unlock new functions and increase your population cap
Maintain four core Needs:
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Food
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Defense
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Goods
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Knowledge
Population growth is determined by fief happiness, which is influenced by how well these needs are met
Building production contributes to needs and allows you to ship up to three items per rest to your active troop
**Audiences **take place in the Throne Room and can affect alignment and mandate options
Choose a government type and assign up to three active **assignments **at a time
Your choices and actions influence your fief’s alignment, which unlocks additional content
Population types include Scholars, Peasants, Artisans, Militia, Merchants, Refugees, Clergy, Bandits, Nobles, and Beggars, each affecting nthe core Needs
Diplomatic relations with Gosenberg, Alazar, Edoran, and Harag influence both troop and fief bonuses
Trade Post fast travel lets you return to your fief from any connected location using the Caravan Travel Post building in the fief
**Embassy **and Black Market buildings become available at maximum positive or negative standing with a kingdom
Content
**Intro quest **to reclaim Old Mount Altis from the Alvrick gang
5 district types and 14 unique buildings
12 government types and 27 mandates
28 service NPCs and facilities, including:
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Barber: Change companion appearance
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Traders: Buy and sell items
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Guildmaster: Train and level professions
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Master-at-Arms: Train mercenaries or recruit similar companions
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Armorer: Duplicate weapons and armor
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Brotherhood Scribe: Sells books
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Explorer: Deciphers codices and locates sepulchers
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Trainer: Learn or unlearn traits
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Mercenaries’ Inn:
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Rest, sing, recruit
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Store companions in garrison
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Dispatch up to 3 companion squads on missions
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Access the camp chest
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Stables:
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Store animals in garrison
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Train animals to match the party level
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Purchase animals based on existing species
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Prison:
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Store prisoners
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Sell them globally
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Rehabilitate them into the garrison
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Caravan Travel Post: Fast travel and trade management
Cemetery: View and honor fallen companions
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