Новости Fractal Block World
Объявления разработчиков, обновления и обсуждения.
1.01.14: Turnip and beet caves + modding tutorials
New areas in I3: Turnip Caves and Beet Caves. Turnips can be found in Tegan's Garden and in the center of Mahogany Trees. Under the ground of Turnips are Turnip caves, which contain monsters, treasure, more Turnips, and …
Читать и обсудить →1.01.13: Red/blue 3D glasses mode
There is a new 3D red/blue glasses mode. The user can customize the distance between the player's eyes and the appearance of the HUD. Changed menus that require the inputting of a number to be more friendly by having sl…
Читать и обсудить →1.01.12: Three new modes for the plasma weapon
Now there are 3 additional modes for the plasma weapon: "Plasma Shotgun", "Hyper Rapid Fire", and "Lightning Rifle". The original two plasma weapon modes are "Basic High DPA" and "Rapid Fire". The player can choose which…
Читать и обсудить →1.01.11: Tangerines and tracking markers
Made a tracking marker: any long marker can be set to be the "current tracking marker". The heads up display will show the direction to the tracking marker and the distance to it. New area in I3: Tangerines. These can b…
Читать и обсудить →1.01.10: Faster saving time and less memory
The program now more aggressively discards unneeded memory (chunk changes) and as a consequence saving is faster.…
Читать и обсудить →1.01.10: Modified blue mushroom
Modified the center of Blue Mushrooms.…
Читать и обсудить →1.01.10: Rebalanced hard areas
We are continuing to rebalance hard areas of the game for the new "curved" difficulty mode.…
Читать и обсудить →1.01.10: Difficulty curving and new modding API
We updated the Creation Manual and the API between Lua game scripts and the C++ game engine. This improves the ability to mod the game. We changed the default game difficulty so that now everything is "curved". The play…
Читать и обсудить →1.01.09: Topaz and Iolite Gem Areas
Added both Topaz and Iolite Gem Areas into the layers of the Mylantis Caves. You are shrunk deep into these sponges and must enlarge out of them to get treasure. To increase performance, we changed the algorithm to load…
Читать и обсудить →1.01.08: Menger sponges and caves
We added a new large area: the Mylantis Caves. This consists of The Crust, followed by 11 Layers, followed by the Great Mylantis cavern, followed by the Mylantis Red Caves. Each layer has 5 different "patches" of monster…
Читать и обсудить →1.01.07: New game difficulties
Changed the difficulties easier than normal mode. Now there is relaxing mode (200% damage to enemies and 50% damage from enemies) and tranquility mode (400% damage to enemies, 25% damage from enemies, every upgrades coun…
Читать и обсудить →1.01.07: Switching C++ compiler from MSVC to MinGW
This game will now be compiled using the MinGW compiler instead of MSVC. This should increase performance.…
Читать и обсудить →1.01.06: improved memory usage for blocks
The game now uses memory for blocks more efficiently. This allows the player to go deeper into the world. With this new update, we have been able to shrink past level 3 thousand!…
Читать и обсудить →1.01.06: modified emergency waypoint
Updated the position of the "emergency waypoint" when a new game is created.…
Читать и обсудить →1.01.06: New keybinding system
Simplified the key binding system. In the old system, you might bind W.down to MOVE_FORWARD_START and bind W.up to MOVE_FORWARD_END. Now, you simply bind W to MOVE_FORWARD. That is, the MOVE_FORWARD action has both a pri…
Читать и обсудить →1.01.05: Weapon modifications and mahogany tree caves
The primary fire of the laser now freezes enemies for a certain amount of time. The exact amount of time depends on the number of "Freeze Time" upgrades for the laser weapon. We removed laser fire rate upgrades from the …
Читать и обсудить →1.01.04: Milestone upgrades
Added bonus upgrades every time the player levels up 10 levels. This will allow the player to get some advanced upgrades regardless of where they explore. Converted more game variables from 32 bit to 64 bit. Modified t…
Читать и обсудить →1.01.03: Cannon "chain lightning" effect
The secondary fire of the cannon now has a chaining effect: once the cannon ball kills an enemy, it continues to the next closest target. Increased the initial max ammo of the homing rockets to 200 instead of 20. Made e…
Читать и обсудить →1.01.02: Sapphire and amethyst mazes
Doubled the damage of homing rockets. Made it more clear when the user has maxed out one of the attributes of their weapons, in both the F1 and F2 menus. (If an attribute is maxed out, it is in green. If an attribute is…
Читать и обсудить →1.01.01: Customizing the mouse controls
Added the ability to invert the y component of the mouse.…
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