Wednesday, August 27th – Patch Notes
Hello Survivors,
This is the DARKEST DAYS.
The patch notes for the latest updated version on Wednesday, 8/27 are here!
※ Please note that screenshots and images were taken in a test environment, and some changes may occur when applied to the live server.
■ Version Info
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PC: 0.22.1
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Mobile: 0.22.1
■ New Content
[New Multi-player Region – Harsh Winter Bielli Island]
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Added a new multi-player region: Harsh Winter Bielli Island.
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Higher chance to obtain SSR-grade materials that were difficult to acquire in existing regions.
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Obtain newly added SSR-grade equipment blueprint fragments.
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Craft SSR-grade equipment blueprints at the Forge using the fragments.
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New region available from Character Level 40, with Level 46 zombies roaming the area.
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As it is the most challenging region in the game, party play is recommended.
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Harsh Winter Bielli Island will be PvE only with no conflict zones in the map.
※ For those who have the previous High-performance and High-Quality SSR equipment blueprints in their inventory, we are preparing a system that will allow you to exchange them for the updated SSR blueprint of the equipment you want in the future.
[Party Resident AI Behavior Selection System Added]
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Assign AI behavioral patterns to any resident that joins your party: Attack / Defense / Standby
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‘Attack’ will prioritize attacking any target that is near the player.
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‘Defense’ will cause the resident to stay behind the player and attack the same target the player attacks.
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‘Standby’ will have the resident follow the player, but not attack any nearby targets.
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Residents in the party will also use consumables as needed regardless of the AI behavior you select.
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The AI behavior pattern can be checked in the party info.
[New AI Chatbot – Sheltic Bot]
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Sheltic Bot AI chat system added.
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The bot will automatically answer various gameplay questions from survivors.
- This feature is constantly in development and may occasionally provide incorrect or no answer at all.
[New Resident – Lola Sweet / Community Pass: Season 4]
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Lola Sweet is an influencer with more than 980,000 followers on the social media platform, Like It.
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Known for her dance challenges and vlogs, she continued to spread positivity even after the shutdown of Like It because of the outbreak.
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Lola Sweet can be unlocked by reaching Level 1 in the latest season of the Community Pass – Season 4.
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Lola Sweet’s special costume can be acquired when reaching Level 40 in the Community Pass.
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Community Pass available in Shop → Packages → Community Pass.
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Community Pass UI improved and missions revamped.
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Community Pass can be purchased once per character.
[New Survivor Level Season](~25/10/16)
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A new Survivor Level Season will start.
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Updated with reduced XP requirements for faster leveling.
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Survivor Ability Board adjusted with rewards for reaching level 40/80.
[New Vehicle – Police Car]
- The new vehicle ‘Police Car’ will be faster and more durable than existing vehicles, allowing it to be used universally in all types of situations.
[New Popup Packages – All-in-One Survival Packages 1/2/3]
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These new pop-up packages will help survivors grow early in the game (Before Level 40).
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The All-in-One Survival Packages 1/2/3 will pop up when you achieve the following levels for all characters created from August 28th – Level 16 / 26 / 36.
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Pop-up packages will be available for a limited time of 12 hours and they cannot be purchased once the pop-up disappears.
[New Limited-Time Package - Facility Blueprint Package (Until Oct 16, 2025)]
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Limited package will contain high-grade facility blueprints.
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Available in Shop → Packages → Limited-Time Packages.
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Package will have a purchase limit of 10 times per character.
[New Monthly Package - (1+1) Resident Level-Up Package 1/2/3]
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Newest Monthly Package will double the rewards compared to previous Resident Level-Up Packages
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Available in Shop → Packages → Limited-Time Packages.
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Package will have a purchase limit of 10 times per character. (Resets on the 1st of each month at 11:59 UTC)
■ Key Improvements
[Party Creation Improvements]
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You can now pre-assemble parties before entering multi-player regions.
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Invite friends, guild members, or other survivors to your party.
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Open recruitment function allows automatic party formations according to desired level/combat conditions set.
[Party Exclusive Enhancements]
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Party Enhancement Effects added and applied to parties.
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Party exclusive enhancements increase the attack power and movement speed of survivors in the same party when attacking zombies.
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Party Exclusive Enhancements apply only to survivors and not residents.
[Party Loot Distribution Updated]
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Distribution of XP, goods, and items obtained through party play improved.
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A certain amount of Milla and character XP acquired from killing zombies and securing buildings will be distributed to party members within the same area.
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If a party member is in a different region than the rest of the party and cannot receive distribution rewards, an icon will be displayed in the Party Info.
ex) If a party member is in ‘Twilight Holitore – Santa Cuenca’, they cannot receive distributed items obtained in ‘Twilight Holitore - Bendiciora’.
ex) Even if your resident is in the same area as your party members, if your character is not in the same area, it cannot receive the distributed rewards.
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If only your party is present in a region when a building is secured, all items inside the building will be automatically searched.
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Items acquired through auto search will be distributed between party members through a lottery.
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Items acquired from opening item boxes will be distributed to party members through a lottery.
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If the inventory of the party member who wins the item lottery is full, the item will drop on the ground with ownership remaining with the winner.
- If a party member obtains an SSR-grade item, a special effect will be shown and the acquisition will be announced in the party chat.
[Multiplayer Mode UI Improvements]
- On the Multiplayer World Map, Conflict Zones and Peace Zones will be displayed with different icons.
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The image of Twilight Holitore displayed on the region information download screen has been updated.
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The mode description in the Twilight Holitore entry information screen has been revised, and facility blueprints will now be displayed as rewards.
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If the equipped weapon’s score is lower than the recommended weapon score for the multiplayer region chosen, a party recommendation notice will now be displayed on the multiplayer entry screen.
[Auto-Move Feature Added]
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A new function has been added that will allow your character to automatically move to a destination that is set with “Marker” or “Track”.
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The character will automatically follow the guided route shown to the destination.
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If two or more destinations are set, the character will automatically move to the destination marked with “Marker”.
[Contaminated Flower Battle Balance Improvements]
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The combat balance when fighting a Contaminated Flower has been adjusted to improve the combat experience.
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Headshot zones have been added to the Contaminated Flower and Contaminated Roots.
(Left – Normal Hit // Right - Headshot)
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A larger variety of zombies such as Normal Zombies, Howlers, and Ranged Zombies will now spawn more frequently from Contaminated Roots.
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Destroying Contaminated Roots has become more important in battles with the Contaminated Flower.
[Lonetree Tunnel Auto Combat Feature Added]
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When replaying a Lonetree Tunnel section that has previously been cleared, the Auto Combat function can be used.
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In Auto Combat, the character will behave like an NPC and defend the base.
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If you disconnect or remain inactive for more than 10 seconds while replaying a cleared Lonetree Tunnel section, the Auto Combat will activate.
[Lonetree Tunnel Replay Feature Added]
- A new feature has been added that allows you to continue playing the next section of Lonetree Tunnel with the current party or replay a failed section.
[Higher-Grade Equipment Notification Added]
- When acquiring higher-level or higher-grade equipment, a [Can equip higher-grade/unmounted gear] notification will appear.
- Changes in combat power [increase/decrease] caused by equipping new items will now be displayed.
■ Additional Improvements
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Tips have been added to the loading screen.
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For items sold in single quantities, you can now purchase them directly without selecting the amount.
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The default purchase quantity for stackable items has been set to 1.
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Sprinting can now be done immediately from a stationary state.
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The rank rewards screen has been improved.
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Certain pop-up UIs now display confirm/cancel hotkeys.
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The HUD chat window can now always be shown or hidden via chat settings.
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Remaining entry times for other multiplayer regions such as “Dusk Garden” and “Rootland” are now displayed within the multiplayer regions.
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Tommy SSR-grade weapon model quality has been improved.
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The maximum number of “Anilium Fragments”, “Mid-grade Materials”, and “High-grade Materials” that can be crafted at once in the Force has been increased.
■ Other Adjustments
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With the end of the summer event, the Starfish currency and shop will be removed.
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The Sheltic score gained has been increased in proportion to the boosted attack/defense stats of SSR equipment from the previous update.
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Rewards dropped by Lv. 40+ Titans and Contaminated Flowers has been increased.
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Experience gained from killing zombies higher than Lv. 41 and securing buildings has been adjusted.
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The unlocking for certain SR-grade or higher ranged weapon blueprints has been updated to unlock earlier.
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A new free shop item, “Daily Growth Supply” has been added.
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Chance for residents to acquire higher-grade blueprints during exploration has been increased.
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Reward history for “7-Day Login Event” and “28-Day Login Event” has been reset.
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Missions and rewards for the Level-Up Mission Event has been enhanced.
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The number of kill logs displayed on the screen and its display duration has been increased.
■ Bug Fixes
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Fixed an issue where terrain and background objects displayed abnormally.
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Fixed an issue where destroyed objects reappeared when viewed from a distance.
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Fixed an issue on mobile where background lighting continued to display.
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Fixed an issue where certain texts were not translated in the Graphics Settings screen.
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Fixed an issue where the UI appeared too small when entering via the tablet Exploration Storage icon.
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Fixed an issue where the MG240 icon appeared the same regardless of grade.
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Fixed an issue where the SPR gun sound output was not normal.
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Fixed an issue where a dummy screen displayed when entering rank or guild screens due to delayed response.
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Fixed an issue where quest icons remained displayed even when the target resident was deactivated.
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Fixed an issue where items registered in HUD consumables and consumable weapon slots changed after reconnection.
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Fixed an issue where Deadite amounts were incorrectly displayed when ordering via A-TAS in Lonetree Tunnel.
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Fixed an issue where category collapse/expand states were not saved on the map screen.
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Fixed an issue where selecting a companion resident in the multiplayer entry prep screen rearranged inventory items.
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Fixed an issue where the Durability UI displayed after equipping costumes and entering multiplayer.
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Fixed an issue where the title of the Event Lucky Box probability info pop-up displayed incorrectly.
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Fixed an issue where personal ranking information always displayed as a percentage.
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Fixed an issue where only one notification was displayed when activating multiple cores.
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Fixed an issue where survivor ability activation text displayed in system chat.
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Fixed an issue where vehicles were unable to move left/right in multiplayer regions.
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Fixed an issue where ambulances arrived floating in the air when summoned.
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Fixed an issue where skin tone displayed incorrectly when male characters wore bikinis.
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Fixed an issue where fall damage only applied in falling states.
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Fixed an issue where the UI in the guild join list appeared misaligned.
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Fixed an issue where some daily quests reappeared after being abandoned.
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Fixed an issue where aiming point and actual hit location did not match when using the scope.
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Fixed an issue where notifications did not display on the tablet Exploration Room button.
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Fixed an issue where combat power was displayed incorrectly on a friend’s screen.
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Fixed an issue where some region icons were enlarged on the multiplayer screen.
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Fixed an issue where the color of the Luna Bloody Sword displayed incorrectly on the resident screen.
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Fixed an issue where notifications did not display in the Journal screen when acquiring collectibles.
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Fixed an issue where clicking items on the Auto Search Rewards screen closed the reward window.
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Fixed an issue where scrollbars displayed in chat.
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Fixed an issue where guild marks did not display in chat.
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Fixed an issue where normal zombie appearances displayed incorrectly.
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Fixed an issue where sentry guns and barricades could be deployed on ammo supply boxes in Lonetree Tunnel.
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Fixed an issue where certain skills could not be selected on the skills screen.
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Fixed an issue where available rewards did not display notifications in the Journal location tab.
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Fixed an issue where closing the Notice pop-up also closed the Recommended Package pop-up when logging in.
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Fixed an issue where gun animations played during car repair and refueling
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Fixed an issue where Lonetree Tunnel results screen displayed negative scores.
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Fixed an issue where tutorials overlapped other screens.
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Fixed an issue where vehicles could overlap in Holitore and Twilight Holitore when summoning.
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Fixed an issue where coupon rewards were not delivered directly to mail.
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Fixed an issue where the client terminated abnormally or disconnected from the server..
Please refer to the details above when playing the latest update.
Thank you.
DARKEST DAYS Team
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