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Patch 0.20.6 (and Some Updates on CivIdle, the Spiritual Sequel)

Patch 0.20.6

  • Update translations
  • Balance: When calculating market-cap based trade quota, trades since the last market update will be excluded (@FishPond)
  • QoL: The game will try to renew authentication if it expires. There's also a new button in Headquarter to manually renew authentication (@FishPond)
  • Upgrade game engine and runtime frameworks - this should help improve compatibility (@FishPond)

Also, I'd like to provide some updates on my future plans. As those of you who are on our Discord server are probably aware, I am focusing on developing the spiritual sequel: CivIdle

https://store.steampowered.com/app/2181940/Cividle/

There has been a small-scale closed alpha testing, which provides very useful feedback and results in a rebuild of the tech tree and progression. The progress has been slow at times but the pieces are coming together. I have finished most game content before Medieval (buildings, production, wonders, etc) and am now focusing on getting the new player trade system to work. After that, I plan to open up another round of testing. If you are interested in CivIdle, please join our Discord to follow more updates: https://discord.com/invite/m5JWZtEKMZ

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