Новости Industry Idle
Объявления разработчиков, обновления и обсуждения.
Server Sustainability Update
Industry Idle's server will soon enter its sixth year of service. Last year, I posted a proposal to reduce server costs. However, the community did not reach a consensus, so I moved on to work on my other games. A m…
Читать и обсудить →Player Trade Server Sustainability
Industry Idle's server will soon enter its 5th year of service. The game has a small but active player base, and the server has been instrumental in keeping the community together. However, running a game server comes wi…
Читать и обсудить →Industry Idle on Sale for Steam Automation Fest
To celebrate Steam Automation Fest, both expansion packs are on sale (30% off). If you have been thinking about getting the expansion packs, now is a good chan…
Читать и обсудить →Patch 1.0.0 - Industry Idle is out of Early Access
It’s been a while since my last update, but I’ve got some news to share. For those of you following the development of my next game, CivIdle, I’m happy to report that it’s come a long way, and progress has been great. Th…
Читать и обсудить →Steam Capitalism & Economy Fest Discount
Hello fellow capitalists, Capitalists always enjoy a bit of discount, who doesn't? So I wanna pop by and tell you that the game's expansion packs are on discount for Steam Capitalism & Economy Fest. Apart from the addit…
Читать и обсудить →Patch 0.20.8 - Bug fixes and QoL and Road to 1.0
Patch Notes: If you own either expansion packs, you can double your offline earning without watching a reward video (iOS & Android only) Bugfix: When Factory Mining policy is active, wholesale orders will not contain n…
Читать и обсудить →Patch 0.20.7 - Weekly Free Premium City Roster
**Introducing weekly free premium city roster: every week, a city in either of the expansion packs will be free for all players regardless of expansion pack ownership** Previously, if your account has connected to anothe…
Читать и обсудить →Patch 0.20.6 (and Some Updates on CivIdle, the Spiritual Sequel)
Patch 0.20.6** Update translations Balance: When calculating market-cap based trade quota, trades since the last market update will be excluded (@FishPond) QoL: The game will try to renew authentication if it expires. Th…
Читать и обсудить →Patch 0.20.5 - QoL and Bugfixes
0.20.5-build.337 Added Turkish and Bahasa language in chat (@FishPond) Hide Produce All Crops Swiss Boost if the game does not have Expansion Pack 2 (@FishPond) Bugfix: Activating Electric Fish Pond policy without Hydro …
Читать и обсудить →Patch 0.20.4 - We are Steam Deck compatible!
0.20.4 has been released. This version is compatible with Steam Deck. Allow returning trade profit by paying resources (@FishPond) Showing the existing trades that offers better profits in Player Trade UI when adding a …
Читать и обсудить →New Anti-Cheat, Improved Game Controller Support and Bunch of QoL
0.20.3-build.327 New anti-cheat mechanism: previously repeated trades with cheating account will result in an anti-cheat ban. This process involves a lot of investigation and takes a lot of effort. Now this will result i…
Читать и обсудить →Patch 0.20.2 - QoL, Bugfix and Christmas Event
0.20.2-build.308** QoL: Add more purchase amount option in Trade Center (by @jimmyh77) QoL: Allow filter player trade by price range and player name (by @jimmyh77) QoL: Add warning for Purge My Trades (by @jimmyh77) QoL:…
Читать и обсудить →Next Chapter For Industry Idle: Leaving Early Access and Going Open Source
It's been more than two years since I started working on Industry Idle. The game was released on Early Access 1.5 years ago and I am blessed with a great community - reporting bugs, providing feedback, helping new player…
Читать и обсудить →Halloween Event: Pumpkin, Pumpkin Spice Latte, Pumpkin Pie and Exclusive Policy
Seasonal harvest: Farmland and Greenhouse will produce pumpkin in October. Pumpkin productions are doubled! Seasonal recipes: Bakery will produce pumpkin pie (from pumpkin, flour, butter and milk) and drink factory will …
Читать и обсудить →Patch 0.20.1 - Bug fixes and "Default Building Settings" QoL
Bugfix: Fix a bug where some buildings are not appearing in Research Lab on maps that meet the unlock requirement Bugfix: If a building is shut down, it will not be supply-chained boosted (boost will be given to other el…
Читать и обсудить →Patch 0.20.0 - Icons for Recipes, Seasonal Harvests/Recipes and New Buildings
Buildings with multiple recipes now shows an icon indicating current production recipe: we are still missing some icons for certain recipes. If you'd like to help add missing icons, contact me directly Seasonal harvest: …
Читать и обсудить →Patch 0.19.1 - Bugfixes
Balance: Now auto sell capacity upgrade will grant a baseline capacity: even if your production is zero, you will still be able to auto sell a certain amount. This amount is affected by Swiss production modifier boost/up…
Читать и обсудить →Patch 0.19.0 - New Player Trade Tariff System and Content Update
New Player trade tariff will replace the old player trade quota. Each player will be granted tariff credit based on production and market cap. Trades that exceed the tariff credit will be taxed. The tariff rate depends o…
Читать и обсудить →Help Test and Give Feedback to the New Player Trade Tariff System
The existing player trade quota system was designed a long time ago - the intention was to curb player trade abuse. Over time, more rules have been added to patch loopholes and the rules have become too complicated to co…
Читать и обсудить →Patch 0.18.2 - Balancing Update
Multiple Sources is always enabled for Trade Center (this no longer requires Expansion Pack 2) Balance: Adjust trade center pricing - now the minimum price is 10% of the original price instead of $1. This will increase t…
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