PatchNote v0.11.3
[p align="start"]Game Updates:
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Fixed an issue where direct Charge Bar gain was not benefiting from "Charge Bar Gain Up" effects.
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Fixed an issue where characters would not counterattack if the incoming damage was fully absorbed by a Shield.
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Added a Weapon Skill Overflow mechanism (excess stats over the cap are now converted into higher-tier bonuses).
[p align="start"]Editor Updates:
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Added an "Uncancellable" toggle for Buffs, Debuffs, and similar effects.
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Fixed an incorrect calculation for Shields based on Max HP percentage.
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Expanded Trigger Conditions with target selection; you can now filter specific targets via conditions and apply effects iteratively.
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Added boundary comparison logic to Conditions (e.g., Shield Value comparisons).
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