v0.11.4-v0.11.5 Changelog
v0.11.4 Changelog
[p align="start"]Game Updates:
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Fixed damage calculation for split attacks to correctly divide damage segments.
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Removed most obsolete hard caps on stats.
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Added a two-layer soft cap logic for Healing.
[p align="start"]Editor Updates:
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Refactored Field and Stack data structures to minimize Mod conflicts.
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Optimized stage merging logic for Zones with identical IDs.
[p align="start"]v0.11.5 Changelog
[p align="start"]Game Updates:
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Added Auto-Refine function to the Artifacts page in Inventory.
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Revitalize (Regen) effects now respect Healing soft caps.
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Balanced the thresholds and decay rates for the first layer of soft caps.
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Fixed a targeting issue with the 3-Star Boss Luo Shen's Freeze skill.
[p align="start"]Editor Updates:
- Added TRIGGER_SOURCE Target Type: Allows targeting the source of a trigger (e.g., the Attacker during ON_HIT) when a trigger context exists.
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