PatchNote v0.11.6-v0.11.7
v0.11.6 Content Update
[p align="start"]Game Updates:
- Fixed healing values for Tier 3 Bosses: Gonggong and Banished Immortal Spirit.
[p align="start"]Editor Updates:
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Fixed an issue where Sub-IDs (e.g., specific skill IDs) could not be input for Cooldown Cut, Reset Cooldown, and similar effects.
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Fixed an issue where Artifact Skill trigger timing could not be modified.
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Added independent triggers for specific passive effects to enable multi-functional passives.
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Added missing Trigger localizations.
[p align="start"]v0.11.7 Content Update
[p align="start"]Game Updates:
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Burn effect now correctly displays as "Burn" instead of "Poison".
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Capped Artifact Dodge at 60%. Overflow stats are converted to Independent HP Bonus at a 20% ratio.
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Revamped the Enemy page in Gallery (Wiki) and added a separate Bosses page.
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Added portrait display to Enemy Details.
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Adjusted Enemy healing skills overall.
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Fixed a bug where Supplemental DMG was not working.
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Fixed a bug where the Player Name was replaced after Class Tribulation.
[p align="start"]Editor Updates:
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Added Triggers and Trigger Conditions to Fields and Stacks.
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Added "Cancellable" (Dispel Proof) toggle for Stacks.
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Added Initial Cooldown option to Skill Editor.
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Modified Skill Editor layout; added overrideable Triggers and Trigger Conditions; updated Target localization.
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Added more Trigger Condition types and a "Not" (Invert) option.
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Removed legacy code for Field Logic Types.
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Added "Count" option for Duration Unit. Currently decrements on Attack/Hit for specific Buffs/Effects (Note: Not supported by all effects).
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Added Image Offset to Editor, allowing adjustment of the displayed portrait position.
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