PatchNote v0.11.8
[p align="start"]Game Updates:
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Enemy Skill Mechanics Fix: Improved the enemy AI logic; skills will now correctly verify all usage conditions before activation.
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Recursion Crash Fix: Resolved a critical error where certain recursive triggers could cause an infinite loop, leading to game freezes (white screen).
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Healing Balance: Adjusted the healing soft cap formula; the effective healing limit has been significantly increased for late-game sustainability.
[p align="start"]Editor Updates:
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New Trigger Added: Implemented the "COMBAT_START" trigger, allowing effects to fire immediately upon entering a battle session.
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Class Editor Refinement: Restored missing functionalities in the Class Editor to ensure full data parity.
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Null Element Support: Fixed a bug where "Null" element zones and enemies were unavailable in the editor's dropdown menus.
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Image Management Overhaul: Added image editing for Classes and refactored the entire Image Offset I/O system. Offsets are now stored in independent JSON files matching the image names for better modularity.
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