v0.12.5 Update Notes
Game Updates:
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Added new content for "Talisman Spirit Re-forge": the "Celestial River Inverse Soul" stage is now available, where you can challenge "Talisman Spirit" and collect materials to summon "Shuowang Yin."
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Added target level selection to the Character Details upgrade screen. EXP can now be spent in one go to raise a character to the selected level.
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Fixed an issue where the actual Summon pool and the pool preview used inconsistent rules. Shop, Drop, and Event characters will no longer incorrectly appear in the Summon pool.
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Fixed an issue where some Boss effects that scale damage or Charge Bar changes by stack count did not take effect correctly.
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Fixed an issue where some enemy effects, such as ATK/DEF (Indie), Heal Potency, and bonus damage, did not fully take effect during Basic Attacks or Skills.
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Fixed incomplete hit count tracking in cases such as shield absorption, multi-hit bonus damage, and counters.
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Adjusted resource drops in some stages, increasing Spirit Stones gained in First Heaven and the drop rate of Silk materials in Fourth Heaven.
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Optimized combat logs, floating text, skill descriptions, and tooltips to reduce lag when large amounts of combat information are displayed.
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Optimized audio resource cleanup to reduce resource usage during long play sessions or scene transitions.
Editor Updates:
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Added multiple new configuration options to the Skill Effect Editor, including Set HP, random effect selection, allowing multiple instances of the same buff/debuff, and scaling effects by a specified stack count.
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Added conditions to the Skill Condition Editor, including self hits landed this turn, party hits landed this turn, and random pool members.
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Added new effect scaling options based on the target's debuff count and the party-wide debuff count, making it easier to create debuff-synergy skills.
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Added buff types such as "Heal to Shield" and "Hostility," and improved their icons, display, and localization text.
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Added Buffs Applied and Debuffs Inflicted to character and class stats, and made them available as Uncap requirements.
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Fixed an issue where stack scaling and related fields could be incorrectly preserved or cleared when copying and pasting effects between different editor contexts.
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