v0.12.8 Update Notes
v0.12.8 Update Notes
Game Updates:
- Added the new Instrument Spirit and Cold Spirit characters, along with their corresponding Instrument Spirit Re-forge and Cold Spirit Re-forge pages.
- Added new challenges against the Instrument Spirit and Cold Spirit bosses, along with the corresponding challenge tickets, Three Souls materials, and exchange items.
- Added affix search to the Inventory artifact page. Search now matches artifact name, type, affix name, affix description, and random affix text.
- Added artifact sorting by affix value in the Inventory. This can be combined with affix filters/search to find the highest-value artifacts.
- Fixed an issue where modded estate building upgrade time did not automatically fill the time between configured levels.
- Fixed an issue where nested configuration in mod item data could be overwritten during deep merge.
Editor Updates:
- Reorganized trigger and trigger-condition target types, making the distinction between each target mode clearer.
- Reorganized the EFFECT editor target type list, distinguishing normal targets, condition target pool targets, and trigger source targets.
- Added the new triggers: On Damage Taken, On Stack Granted, On Counter Hit, and After Stack Damage.
- Added the new EFFECT type: Consume Charge.
- Added new conditions such as Target Is Enemy, Stack ID Match, Party Charge Total, Opponent Party Charge Total, Last Consumed Charge, and Trigger Damage Amount greater than a specified value.
- Added effect scaling support based on stack counts within a specified scope. Effects can now scale from self, target, party, all allies, or all enemies.
- Added new status subtypes and icon configuration, including Normal Attack True Strike, Suppress On-Attacked Effects, and Counter Damage Taken Up.
Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt
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