Patch notes for v0.7.1e
Оригинал · русский перевод пока недоступен
- Reduced construction costs of train stations by 50%.
- Increased train fuel tank capacity by 50%.
- Increased maximum area size for mining and forestry towers by 2x.
- Added option 3 and 5 minute interval options for more frequent auto-saves.
- Added explanation in the logistics dropdown that it can be cycled via mouse clicks.
- Right-clicking any hover popup will close it. This is only relevant for intractable popups.
- Fixed popups remaining visible when opening codex via right-clicks on product icons.
- Removed train speed limit for level crossings.
- The train path visualizer now shows an orange line from the train to the last block it failed to reserve, followed by a green line to the final destination.
- Improved look-ahead logic when searching for alternative paths for trains.
- Improved train track building tool which should be faster and more responsive, especially when the game is paused.
- Trains waiting on arrival conditions now show status "arrival conditions not met".
- Train status in the depot is now more accurate.
- Improved and fixed train depot departure logic, skipping stations with arrival conditions not met if possible.
- Added 10 kph max speed penalty if ever a locomotive is not at the "front" of the train, but decreased max speed penalty for a group of wagons that is being pushed and pulled.
- Improved forced skip station behavior to ignore schedule conditions.
- Tender wagons no longer fire out of fuel notifications.
- Fixed maintenance for hydrogen vehicles.
- Fixed missing vehicle clearance mega excavator.
- Fixed T1 silicon recipe being shown in T2 arc furnace research.
- Added 1 decimal digit to health values in the population overview.
- Fixed missing limestone deposit marker on the Curland map.
Читать в Steam ↗
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.