Новости Captain of Industry
Объявления разработчиков, обновления и обсуждения.
Patch notes for v0.8.7c
Improvements** Transports and mini-zippers now highlight the ports of the entities they connect to (including their suggested product icons). The in-game hub UI now loads images and files from a CDN, making loading faste…
Читать и обсудить →Patch notes for v0.8.7b
Simulation determinism** All simulation math now runs on a pure-integer arithmetic, so results are bit-identical across CPU vendors and machines. Fixed vehicle path-finding that could finish on different ticks on differe…
Читать и обсудить →Patch notes for v0.8.7a
Added new 3D models for T1/T2 Electrolyzers. Optimized truck buffer balancing when storages or dumping designations are cut off from trucks, which caused FPS drops at high sim speeds (over 10x faster in those cases). Fix…
Читать и обсудить →Patch notes for v0.8.7
New content and improvements** Modular ramps can now go up to height 4, being able to go above train tracks. Vehicles now approach ramps slightly faster. Trade dock cargo is now included in the global search. Increased t…
Читать и обсудить →Patch notes for v0.8.6b and v0.8.6c
v0.8.6b** Fixed a possible game freeze in highlight rendering and restored the tower highlight on area hover that was temporarily disabled because of it. Fixed transport highlights that could get stuck or attach to the w…
Читать и обсудить →Patch notes for v0.8.6a
Improved belt graphics to make the belt direction more visible. Temporarily disabled the tower highlight when hovering its area to prevent a game freeze/crash. Fixed train station modules disappearing when zoomed out too…
Читать и обсудить →Update 4.2 is out now!
Hello, Captains! Update 4.2 has just landed, and it’s a big one: full **COI Hub integration** directly in the game, **modular ramps**, a host of **new train features**, and **major performance improvements**. We’ve also…
Читать и обсудить →Captain's Diary #56: How we made products rendering 20× faster
Welcome everyone to today's edition of Captain's diary. I am Captain Marek and today I will be talking about some serious performance improvements we've done over the past few months. Are you ready for 20x faster product…
Читать и обсудить →Patch notes for v0.8.5
Improvements** Increased the maximum camera distance by 50%. Added a new adaptive simulation speed mode that lowers the sim rate before frames start dropping, keeping the game smooth under heavy load. It is the new defau…
Читать и обсудить →Patch notes for v0.8.4b
Train network unload modules now default to 100% threshold (always demand) instead of 0%; load modules still default to 0%. This makes train networks work out of the box without configuring sliders. Train dispatcher now …
Читать и обсудить →Patch notes for v0.8.4a
Cargo depot and station modules now show input/output products, and the product search now includes trains. Reintroduced network train timeout based on transfer inactivity rather than total time at station, with a notifi…
Читать и обсудить →Captain's Diary #55: Forum and Mods on COI Hub
COI Hub now supports mod hosting and forums. Update v0.8.4 adds recovery saves, a terrain inspector, and performance improvements. Feel free to read the full details on our blog at https://www.captain-of-industry.com/po…
Читать и обсудить →Patch notes for v0.8.3a
Optimized train state synchronization (up to 10% FPS gain in train-heavy games). Added more zoom-to-cursor options with a new default (check settings if you prefer the previous behavior). Added a camera motion damping sl…
Читать и обсудить →Update 4.1 – Trains networks and Quality of Life
Ahoy everyone, Captain Marek here with an exciting announcement: we’ve just released Update 4.1, bringing fully automated train logistics, along with lots of smaller features and quality-of-life improvements. Checkout o…
Читать и обсудить →Patch notes for v0.8.2c
Fixed highlighting of train tracks on bridges.…
Читать и обсудить →Patch notes for v0.8.2b
Improvements Reduced memory consumed by bridge meshes by up to 80% through mesh deduplication and caching. Mod directory name must now match the mod's ID (from the manifest), misnamed directories are now rejected with a …
Читать и обсудить →Path notes for v0.8.2a
Improvements** Optimized bridges initialization resulting in ~40% faster content loading. Bridge segments whose pillars are entirely on land can now be built using unity build. Excluded pillars, poles, and other infrastr…
Читать и обсудить →Patch notes for v0.8.2
New feature: pillar tool** Added ability to add and remove pillars on transport belts and pipes, similar to train track pillars. Added 'remove_redundant_transport_pillars' console command to remove all redundant transp…
Читать и обсудить →Patch notes for v0.8.1a
Improved recipe matching for machine copy-paste to correctly handle overclocked recipes and prefer similar recipes across compatible machine types. Battleships now notify when they cannot reach the world. Battleships and…
Читать и обсудить →Patch notes for v0.8.1
Train designer, inspector, and train line windows now group wagons by default, making it much easier to design and manage long trains. Train inspector now has a more compact layout with inline progress bars. Added ship r…
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