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Patch notes for v0.8.4a

  • Cargo depot and station modules now show input/output products, and the product search now includes trains.
  • Reintroduced network train timeout based on transfer inactivity rather than total time at station, with a notification when a train is forced to depart.
  • Terrain inspector tool no longer rounds tile sizes.
  • Fixed terrain physics stopping on tiles touched by a recovery save load.
  • Fixed terrain physics and disruption not fully recovering after loading a recovery save.
  • Fixed config references becoming stale after save/load, which could cause difficulty changes or mod overrides to apply to outdated copies.
  • Fixed stacker tower premature warnings.
  • Fixed that ramps could be built perpendicular to start ports when port avoidance was enabled, preventing the port from being used.
  • Fixed balancing between flipped train stations.
  • Fixed unstable pipe start direction when the first segment would be vertical.
  • Fixed terrain inspector not showing layers below intermediate bedrock.
  • Fixed an error when trains pulled away from a station that required reserving critical sections at the nose.
  • Fixed "cannot path" notification briefly appearing at turn-around stations.
  • Fixed errors and incomplete loads caused by orphaned train track pillars/poles.
  • Fixed tenders not functioning correctly when reversing.
  • Fixed cancel job tooltip showing stale product from previous train.
  • Fixed a memory leak that prevented the game from releasing memory after returning to the main menu.
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