Patch notes for v0.8.4a
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- Cargo depot and station modules now show input/output products, and the product search now includes trains.
- Reintroduced network train timeout based on transfer inactivity rather than total time at station, with a notification when a train is forced to depart.
- Terrain inspector tool no longer rounds tile sizes.
- Fixed terrain physics stopping on tiles touched by a recovery save load.
- Fixed terrain physics and disruption not fully recovering after loading a recovery save.
- Fixed config references becoming stale after save/load, which could cause difficulty changes or mod overrides to apply to outdated copies.
- Fixed stacker tower premature warnings.
- Fixed that ramps could be built perpendicular to start ports when port avoidance was enabled, preventing the port from being used.
- Fixed balancing between flipped train stations.
- Fixed unstable pipe start direction when the first segment would be vertical.
- Fixed terrain inspector not showing layers below intermediate bedrock.
- Fixed an error when trains pulled away from a station that required reserving critical sections at the nose.
- Fixed "cannot path" notification briefly appearing at turn-around stations.
- Fixed errors and incomplete loads caused by orphaned train track pillars/poles.
- Fixed tenders not functioning correctly when reversing.
- Fixed cancel job tooltip showing stale product from previous train.
- Fixed a memory leak that prevented the game from releasing memory after returning to the main menu.
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