Новости Captain of Industry
Объявления разработчиков, обновления и обсуждения.
Update 4 is here! Bridges, Amphibious vehicles, Trains II, Stacker II & more!
Ahoy everyone! We are excited to share that Update 4 has just landed on Steam! In Update 4, you can expand your train network with tier 2 locomotives and wagons! Cross intricate terrain features and water areas with two …
Читать и обсудить →Captain's Diary #54: Bridges, stacker, sandbox and more in Update 4
Ahoy everyone! Captain Filip is back, and I’m excited to share more information about what’s coming in Update 4. To recap, the update is scheduled for March 9. Since this post only covers the stuff we haven’t shown you y…
Читать и обсудить →Captain's Diary #53: Quality of life, Update 4 release date
Hello and welcome to the 53rd edition of Captain’s Diary. I am Captain Marek, and today I’d like to share what we’ve been working on for Update 4, including its release date and a large set of quality-of-life improvement…
Читать и обсудить →Upatch notes for v0.7.9a
Fixed a rare case of trains getting stuck at a station with configured train limit.…
Читать и обсудить →Captain's Diary #52: Optimizations of vehicles and ocean
Hello and welcome to the 52nd edition of Captain’s Diary. I am Captain Marek, and this week I will share some details about my recent work on optimizing vehicles and ocean simulation. This is a slightly more technical …
Читать и обсудить →Captain's Diary #51: What’s coming in Update 4
Hi everyone, after a short break, Captain Marek reports for duty. This time with some highly anticipated news regarding our next major Update! In short, Update 4 is coming and it will bring bridges, amphibious vehicles,…
Читать и обсудить →Patch notes for v0.7.9
Improvements Tree planters will now ignore import sliders on storage units when looking for saplings. Improved map cache retention by having loaded games mark cache files as fresh. Fully constructed tracks are now replac…
Читать и обсудить →Patch notes for v0.7.8a
Trucks now prefer ore sorters with product assigned matching to the cargo, over auto-assigning new products to existing sorters. Increased ore sorter products limit from 8 to 16. Stacker now shows supported products and …
Читать и обсудить →Patch notes for v0.7.8
New entity replace/upgrade system** It is now possible to place a new entity over an existing one in order to upgrade/downgrade it. Placing a storage over an existing one can replace its type (e.g. loose to liquid), tier…
Читать и обсудить →Patch notes for v0.7.7
Balancing Removed quick-delivery discount for large quantities. The cost is now linear with the number of quick-delivered products, at 0.05 unity per product. Trains longer than 100 tiles now strictly adhere to reservati…
Читать и обсудить →Patch notes for v0.7.6a
Reduced minimum height of notification panels. Fixed scroll bar jumping in the alerts tab when clicking the last element. Fixed max unity of healthcare category. Fixed deconstructed entities with overlapping vehicle surf…
Читать и обсудить →Patch notes for v0.7.6
New content and balancing** Added recipe to digest eggs in anaerobic digester. Increased orbital cargo limits. Optimized train driving to reduce slowdowns and waiting by taking other trains’ speed and inertia into accoun…
Читать и обсудить →Patch notes for v0.7.5c
Added conveyor/pipe maximum fill limits for storages. Added asteroid placement radius indicators. Fixed font rendering that was causing insufficient space after comma. Recovering a vehicle now properly re-applies its ent…
Читать и обсудить →Patch notes for v0.7.5b
Fixed steam locomotive animation. Fixed credits auto-scrolling. Fixed unassigned module notification when an empty module is present. Fixed train alignment issues when a station was larger than the train and its schedule…
Читать и обсудить →Captain's Diary #50: Post-launch payload
Hi everyone, Captain Marek here with our 50th diary post. It’s been four weeks since Update 3 dropped, and we’ve already shipped five major patches that add new content, polish the UI/UX, and squash lots of bugs. Let’s t…
Читать и обсудить →Patch notes for v0.7.5a
Optimized 3D model of aluminum furnace. Fixed issue when train track overlapped level crossing. Fixed UI layout in statistics window. Added scrolling to the train inspector window.…
Читать и обсудить →Patch notes for v0.7.5
New content and balancing** Added hydrogen locomotive and hydrogen train fuel module. Added a focus (office bonus) for train capacity increase. It also increases modules capacity and loading throughput. Increased maximum…
Читать и обсудить →Patch notes for v0.7.4
Added mass-upgrade tool for vehicles. The train blocks visualizer now shows unbuilt tracks in red. Added a button in the train depot to show the blocks visualizer. Train fuel usage is now reported in fuel consumption sta…
Читать и обсудить →Patch notes for v0.7.3a
Level crossing now show properly as free in the vehicle navigation overlay. Removed iron cost from flywheels and tree planters. Added quick trade to buy iron for steel. Added lifetime cargo stats for trains. Fixed excess…
Читать и обсудить →Patch notes for v0.7.3
Added logistics zones. - Truck logistics can now be separated into zones. - Trucks assigned to a zone will only do jobs within that zone. - Logistics zones can be configured via the Vehicles management window (F6). …
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