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Patch notes for v0.7.8

New entity replace/upgrade system

  • It is now possible to place a new entity over an existing one in order to upgrade/downgrade it.
  • Placing a storage over an existing one can replace its type (e.g. loose to liquid), tier or orientation (rotation, flip).
  • A small storage (T1/2) can now be replaced with a large one (T3/4).
  • Simplified product refunds system, old products that are not used in the new tier are simply returned without any conversion.
  • The Upgrade tool now supports an option for downgrade and for quick-replace using unity.
  • When mass-placing entities (blueprint or copy/paste):
    • identical entity replacement is no longer reported as error,
    • valid replacements are highlighted purple,
    • indirect replacements are highlighted orange (e.g. moving of an entity by a few tiles),
    • it is required to hold Shift to confirm replacement or ignore collisions, and
    • it is possible to upgrade/downgrade transports when placing them over existing ones.
  • It is now possible to place a blueprint as deconstruction-only that marks matching entities for deconstruction without building anything.

Additional new features and improvements

  • Added a new tool for placing text decals by typing the text.
  • Added tool for re-coloring of existing decals.
  • Added an option to confine the cursor to the window.
  • Added support for surfaces in cut/copy/paste tools and in blueprints.
  • Added toggles to allow copy/cut-pasting of any combination of entities, surfaces, and decals.
  • Added toggles to allow placing blueprints without entities, surfaces, or decals.
  • Added priorities for train stations within a group.
  • Added an option for the Ore sorter to auto-assign products to sort, enabled by default for newly placed sorters.
  • Unity tool now shows products needed for quick-delivery.
  • Unity tools can now selectively ignore buildings or surfaces, and surfaces are ignored by default.
  • Train car statistics such as power or fuel tank capacity are now shown when hovering a car in the train designer.
  • Clicking on refuel failed notification now cycles through affected vehicles.
  • Last used transport is now persisted in addition to the selected tier in the toolbar.
  • Increased the maximum number of mixed materials in vehicles from 3 to 8.
  • Rocket assemblies and launch pads now adhere to logistics zone rules. Additionally, rocket assemblies can now specify the target zone for rockets.

Performance

  • Improved rendering performance, leading up to 15% more FPS in large factories.
    • Improved conveyor/pipe rendering which is now ~5x faster.
    • Optimized models of settlements for 2-5x speedup.
  • Improved simulation performance by up to 9%, lowering CPU load in large factories.
    • Conveyors/pipes simulation is 30% faster.
    • Conveyors/pipe connectors simulation is 60% faster.

Modding

  • Increased maximum number of products from 255 to 65k.
  • Research costs data type was changed from fix32 to int64.

Fixes

  • Fixed holes appearing in designated surfaces after game load.
  • Fixed camera height not properly updating when loading save camera positions via keyboard shortcuts.
  • Fixed incorrect research cost cap affecting late-game research making it too easy.
  • Fixed auto-save notification that failed to disappear in some cases.
  • Fixed corrupted paste history when placement was not successful.
  • Fixed an issue where product departure condition on train line config was not forgotten on change.
  • Fixed depart condition "full of specific product" not working properly in rare cases.
  • Fixed train not updating in time after asteroid drop.
  • Fixed memory leak causing memory consumption growth on game reloads.
  • Fixed level crossing position in toolbar flickering when changing tier.
  • Fixed radioactive waste storage flickering when fuel passes through it by adding a placeholder text.
  • Fixed that clicking on the toolbox button while placing a lift would raise the whole lift instead of growing it.
  • Fixed the train inspector sometimes initiating scrolling when hovering the remove filter button.
  • Fixed conveyor belts and pipes disappearing in rare cases.
  • Fixed unrepairable shipyard when its ocean area is blocked.
  • Fixed yaw angle of rendered products.
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