Новости Captain of Industry
Объявления разработчиков, обновления и обсуждения.
Patch notes for v0.7.2a
Fixed a rare issue where maintenance stopped being simulated. Fixed missing workers in radioactive waste storage inspector. Product and mode selection is now hidden for the empty train station module. Quick remove will n…
Читать и обсудить →Patch notes for v0.7.2
Trains Added per-wagon products filters which can be set directly on trains or in the train designer. Doubled train station capacity. Improved train alignment logic. Note: This may affect some of your lines. - Trains wi…
Читать и обсудить →Patch notes for v0.7.1e
Reduced construction costs of train stations by 50%. Increased train fuel tank capacity by 50%. Increased maximum area size for mining and forestry towers by 2x. Added option 3 and 5 minute interval options for more freq…
Читать и обсудить →Patch notes for v0.7.1d
Train station modules no longer need power or workers to send stored products to output ports. Buildings such as train stations or level crossings can now be built on tracks which are part of a reserved exclusive zone. T…
Читать и обсудить →Patch notes for v0.7.1c
Fixed regression causing train track no-stopping zones being incorrectly removed from intersections during direction flipping. To prevent trains blocking each other, ensure that all overlapping tracks (denoted with yello…
Читать и обсудить →Patch notes for v0.7.1b
Added a quick delivery option into the train depot. Added an option to set larger text in Settings => Video => Accessibility (note that this is an experimental feature). Added shortcut to open recipes selection modal. Ad…
Читать и обсудить →Patch notes for v0.7.1a
Added option to set rectangular area of mining and forestry towers directly via a new button in the bottom toolbar in the area editing mode. Added more explicit status & tutorial about waiting for an exclusive zone. Leve…
Читать и обсудить →Patch notes for v0.7.1
Added option to disable frosted glass effect in UI (found in settings => video => accessibility). Hide planning mode badge when not building. Added option to automatically disable logistics for all newly constructed buil…
Читать и обсудить →Update 3 is here! Trains, Space Program, Asteroids, UI, and more!
We are happy to announce that Update 3 is finally here! Lay tracks, move cargo, and revolutionize your island’s logistics with powerful trains. To conquer space, take your industry to orbit and unlock endless possibiliti…
Читать и обсудить →Captain’s diary #49: Update 3 Release Date Change and New Content!
Hey everyone! Captain Filip is back again! Update 3 is getting closer and closer so we have prepared another post for you to reveal more information. We also had to reschedule our launch. So let’s go! Launch date I kno…
Читать и обсудить →Captain’s diary #48: End-game, space program, launch date & more
Hey everyone! Captain Filip here to talk more about our upcoming Update 3. This time you will learn about the new content, pricing changes and also the launch date for Update 3! So let’s dig in! Space Station In Update…
Читать и обсудить →Captain's Diary #47: Batched train loading and departure rules
Ahoy, everyone, and welcome to our first diary post of 2025. I’m Captain Marek and I am here to share the latest updates on our upcoming train feature. This time, we’re diving into the nuts and bolts (or should I say the…
Читать и обсудить →Captain’s diary #46: Innovation in train signaling
Ahoy! I am Captain Marek and I’m thrilled to introduce a game-changing feature in the upcoming Update 3 – a brand-new, innovative train traffic system! This system is designed to handle even complex rail networks effortl…
Читать и обсудить →Captain’s diary #45: Train tracks
Ahoy, everyone. Captain Marek here with more information about trains—our most anticipated feature coming in Update 3. This time, I will tell you all about the train track, design, and history. I also have some train con…
Читать и обсудить →Patch notes for v0.6.4d
Fixed main menu UI scaling to always be able to see the start game button even if the UI scale is greater than 100% on small screen resolutions. Fixed screenshot capture in photo-mode to include bloom.…
Читать и обсудить →Captain's Diary #44: Jump on the hype train for Update 3!
Ahoy everyone, Captain Marek here! Since the release of Update 2 in April, we've been busy stabilizing the game, fixing bugs, and planning our next steps. In today's diary post, I'd like to wrap up the Update 2 chapter a…
Читать и обсудить →Patch notes for v0.6.4c
Fixed a rare issue resulting in corrupted save file error regarding missing IResolver dependency.…
Читать и обсудить →Patch notes for v0.6.4b
Fixed a rare issue on load showing errors like "Failed to resolve IMapCacheManager".…
Читать и обсудить →Patch notes for v0.6.4a
Fixed vehicle path-finding that was sometimes not being able to find the shortest path and was returning longer ones. - On average, the length of paths taken by trucks is 4% shorter and takes 15% less steps to find.…
Читать и обсудить →Patch notes for v0.6.4
v0.6.4 Added map-data-cache feature that speeds up game loads by around 2x (more speedup for weaker CPUs). - New Haven map load went from 12 to 7 sec, Armageddon from 30 to 15 sec (on i9-13900 CPU). - This was achieved…
Читать и обсудить →