Patch notes for v0.7.7
Balancing
- Removed quick-delivery discount for large quantities. The cost is now linear with the number of quick-delivered products, at 0.05 unity per product.
- Trains longer than 100 tiles now strictly adhere to reservation rules and no-stopping zones.
- Adjusted exhaust scrubber recipes so that they all take the same amount of exhaust, allowing proper prioritization via recipe order.
- Digester is now always unlocked with the first recipe that needs it, allowing organic waste digestion without researching bio diesel first.
- Added HF recipe to Medical supplies 3 research.
- Slightly increased throughput of all storages.
Performance improvements
- Added LODs for storages.
- Optimized launch pad model and added LODs for it and rockets.
- Optimized settlement squares 3D models and rendering.
- Trains now resume reservation search from the last failure point, instead of starting from scratch each tick.
UI improvements
- Added edge scrolling (configurable in settings).
- Added electricity and maintenance consumption for belts and pipes in the build toolbar.
- Added capacity and throughput for storages.
- Fixed missing research cost product icon in space station UI.
- Added proper handling for clicking on some space station alerts.
- All conveyor lift variants are now combined in statistics.
- Added a Back button to the space station UI.
- Open the Codex on the right click of a pinned product in the HUD.
- Added alters for “above percentage full” for thermal storages.
- Added particle effects to loose storages.
Fixes
- Fixed that trains which had never had any cargo would never leave a station with "empty of any".
- Terrain areas are now properly updated to terrain changes.
- Fixed tier 1 vehicle depot having a logistics mode dropdown but no ports for belts.
Modding
- Moved unlocked state of protos from UnlockedProtosDb to the protos themselves.
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