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Patch notes for v0.6.3a

  • Added a workaround for Mac users using CrossOver who were experiencing IOException: Success on game save. Bug was reported to the CrossOver team.
  • Step limit of the vehicle path finder now scales with its internal job queue size. This helps to restore logistics quicker when it gets overwhelmed.
  • Added console command set_max_steps_per_tick_for_vehicle_path_finder that allows manually increasing the PF processing throughput (only for extreme players).
  • Vehicle navigation jobs now show more info about where they go.
  • Additional fix to the You Shall Not Pass map back-start to have immediate access to trees.
  • Leveling designations now show colors correctly on designations not ready to be fulfilled.
  • Fixed sandstone non-corner edges.
  • Fixed surface vertical faces to show correct surface type.
  • Fixed ocean coastline that was sometimes jagged.
  • Fixed blast furnace 2 preview that was all white.
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