Patch notes for v0.6.2a
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- Improved operation of the Ore sorter to not get stuck by a single resource.
- Sorter no longer accepts deliveries that contain products which have full output buffers.
- Sorter will continue to sort other materials even if some output buffers are full.
- Added a new command line argument that can limit maximum used threads for the terrain generation.
- This can be used as a work-around when games are unable to load or getting stuck on terrain generation.
- Use
--terrain-gen-threads 1 in Launch Options on Steam to enable this (you can also try different values such as 2 or 4).
- Added
clear_all_goals_permanently console command that can be used to permanently delete all current and future goals.
- Any obsolete goals are now removed after game load.
- Improved stuck vehicle auto-recovery behavior.
- Fixed trucks that would never mark excavators unreachable if those trucks were never idle before.
- Improved surfaces and decals rendering to remove artifacts, seams, and blurriness.
- Vehicles now ride properly on custom surfaces, instead of on the terrain below them.
- Fixed rendering of loose material pile on overfilled trucks.
- Pushed fog clipping plane back to fix fog rendering on AMD GPUs.
- Fixed issues related to transports that span more than 127 height units.
- Fixed resource bars that would get into bad state when all resource bars were disabled.
- Reduced power consumption of conveyor lifts from 4 kW per height-delta to 2 + 2 kW * delta.
- Conveyor lifts now properly recompute their internal buffer on flip to never be a bottleneck.
- Flip of conveyor lifts on hover is now disabled when the inspector is open to prevent double-flip.
- Fixed conveyor lift highlight on flip.
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