Patch notes for v0.6.3b
Оригинал · русский перевод пока недоступен
- Single-copied lifts now go back to the first construction phase if placed down while holding Ctrl.
- Custom surfaces can no longer be placed under water.
- Fixed a rare terrain generation issue during game load that could result in map being loaded as brand new without any terrain modifications.
- Improved bush textures to make them more visible against grass.
- Slightly increased sun shadows intensity.
- Added checksum save file verification before loading a game to detect externally corrupted files.
- Further work-arounds for saving issues on mac when playing via CrossOver.
- Fixed arithmetic overflows that could occur with extreme settings of terrain features in the map editor.
- Fixed rare path-finding when the goal was hard to reach and exactly at 10 tiles height difference.
- Fixed jitter on fluid cargo module pipes.
- Fixed camera rendering distance when loading its position from a saved slot.
- Fixed ocean rendering that could have cracks where it was possible to see under the ocean.
- Fixed a rare vehicle depot state where it believed that vehicle should be upgraded but vehicle itself did not intend to be upgraded.
- Fixed that pressing Enter on the main screen kept opening new window instances.
- Windows no longer accept input when in fade-out transition.
- Fixed farm popup that was showing locked crops.
- Fixed tree harvester that could be showing "no tree to harvest" when out of fuel.
- Fixed rare issues with inability to instantiate Audio Manager.
- Fixed glass on highest greenhouse tier.
- Fixed smoke particles that were showing square artifacts in rainy weather.
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