Early Access Update #9: Below Decks
Hello everyone!
This update is called “Below Decks” because most of the changes are not visible at first glance but have a significant impact on gameplay.
** Main changes:**
- In the previous update, we didn’t have time to add** the new 7 versions of captain’s cabins** with barricades and new combat event options. Now they are available in the game – there are a total of 14 cabin variations.
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Fixed an issue where one of the enemies during boarding didn’t display an HP bar above their head.
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Fixed broken boarding triggers for certain ships with battleships.
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Fixed an issue preventing players from completing the prison storyline quest if they had the treasure map set as the active marker.
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Fixed the arena issue when replaying a fight against three enemies.
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Improved jungle visuals: plants now have more shades of green and can display withered leaves instead of a static green color.
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Added a condition: now only one event is possible before the start of boarding; on a second attempt, boarding will begin without additional events.
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Ship AI no longer fires through rocks.
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Ships now detect islands and try to avoid them.
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Optimized fish scripts for better performance.
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Fixed save issues after winning on deck during boarding.
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VRAM usage optimization.
Controller and Steam Deck improvements, made possible thanks to the technical support of our partners at Tech-5:
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Increased the minimum font size for Steam Deck (now the text is more readable on a small screen).
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Fixed an issue with reopening chests using a controller.
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Added the ability to close menus with a repeated button press on the controller.
See you in the next updates – we continue to improve Corsairs Legacy with you!
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