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Patch notes for 20/03/24

v.2.0.3.31764

Balancing

House Atreides

  • Development “Political Entente” gives 5 -> 4 guards on betrayal
  • Warden’s Gear “Cover Tactics” gives +20% -> +30% speed

House Harkonnen

  • Councillor Cron Vatia gives +2 manpower per empty building slot on oppression, on top of his other effects
  • Councillor Umman Kudu produce +3 Manpower on top of his other effects

The Smugglers

  • Councillor Lashon Hara now gain information in faction when trading intel or influence and gain both intel and influence from information level

The Fremen

  • Councillor Mother Ramallo gives 0.5 authority prod per active harvesting teams, on top of her other bonuses

House Corrino

  • Rework “Solid Materials” development:
  • +15 plascrete production
  • Village buildings have +1000 health
  • Rework “Megalopolis” development:
    • +3 Water in village neighboring main base
    • Building cost 10% less plascrete and solari to build in MB and neighboring villages
  • Rework “Imperial Administration” development:
  • Effects of villages quirks are applied one more time in village neighboring MB
  • Unlock the “investment office” village building
  • Rework “Administrative Consolidation” development:
    • Village with 4 or more buildings of the same type reduce solari upkeep by 15%
    • Unlock the “emperor monument” MB building
  • “Integrated cost” development: -50% -> -30% solari upkeep of major building around main base
  • “Maintenance Center” village building is no longer available.

House Ecaz

  • “Museum of unbound art” gives +5 -> +3 max influence, manpower and authority
  • “Garden Resort” +0.5 -> +0.2 influence prod per masterpiece in neighboring regions
  • “Artistic Aspirations” development gives 100 -> 80 solari on building a masterpiece
  • “Political Art” development gives 15 -> 8 influence on building a masterpiece

House Vernius

  • Councillor Cammar Pilru gives 30 Landsraad whenever an opponent declare Conflict or break a Truce, on top of his other effects
  • Councillor Tessia Vernius turn 50% of knowledge into intel and solari when no development is in progress
  • Patent dev cost 800 -> 600 Solari
  • Harmless gadget treaty cost 200 -> 100 Solari
  • Analytical machine cost reduced by 100 Solari each

Other

  • Balancing of hostile sietch raid (unit stats and numbers of units) in conquest
  • Sietch demo raider has 7 -> 6 power
  • Spying operation “Scavenger Team” now gives 25% of dead units max health as solari instead of scaling off power.

Bug Fixes

  • Fixed “Political Model” Atreides Conquest Bonus
  • Fixed “Automatic Weapons” Ranger gear
  • Fixed no war grace period with Lady Jessica
  • Fixed “Omnipresent Fanaticism” Harkonnen Conquest Bonus
  • Fixed “Painful Lesson” Conquest Bonus interaction with “Red Fluid” gear
  • Fixed “Activist Heardquarters” Smuggler Main Base Extension
  • Fixed “Stalwart Alliance” Fremen development: Only one raid per Sietch at the same time, that can only help to Liberate
  • Fixed “Political Arts” Ecaz development blocking charters after House Ecaz death
  • Fixed “Sobering Medication” Squire gear not displaying its bonuses correctly in multiplayer
  • Fixed C’Tair skill
  • Obfuscating the “Counter Measures” development properly unassign the third agents in counterintelligence
  • Fixed being able to queue multiple devs without checking their requirements with Vernius 5k hegemony
  • Fixed water regulation resolution being scaled by villages
  • Units are not dragged into combat by aoe anymore
  • Fix Crew Training Program was apply 2 times (on faction & on harvester)
  • Fix conflicted input after rebind + add feedback when there is a conflict
  • Fixing assassination tooltip showing wrong message when only free infiltration cells where remaining
  • Fixing landsraad confirm button getting disabled after each resAction
  • Fixing rally point and hero alerts in dedicated servers
  • Fixing stealth units remaining stealth if they are the only one sieging
  • Fixing AI when trying to defend itself
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