Conquest of Elysium 5.04
There has been much more interest in modding than expected, so this patch focuses on improving the modding capabilities. There are also a few new spells and a bunch of bug fixes to improve the standard game.
General
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New affliction: profuse bleeding
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2 new combat spells: Bleed, Lashes of Blood
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Can set north/south parts in advanced settings for new games
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Never show afflictions from items etc on units in shop
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Troll Forest will not revert for players with a charmed Goblin Shaman
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Sacred Groves will not revert for player with a charmed Dryad
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Reduced sound effect volume for Mind Vortex
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Can no longer build pillars of power on ancient forests
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Enchanter ritual Animate Tools now gets Animated Tools (not dancing) in cities producing iron
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Fixed range info on certain assassination attacks
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Keyboard shortcut for Plane Shift = u (previously overlapped with trade admin)
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Fix for multiple vassal knight possible in one location
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Pillars of Power can now be created in more locations
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Easier to reconnect after crashing out
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Info for magic items that grant burn forest
Modding
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Sound sample modding now implemented
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New monster commands: relics, hands, fungi, herbs, weed, lifeforce, magicshield, desert
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New monster commands: gatheranygems, seegems, goblin, expendable
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New class commands: classtune, classabdescr
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New ritual commands: montarg, nomonhomereq
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Weapon now have initiative 2 by default
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startplane command should work better now
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Rituals could not have more than 2 costs, fixed
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copyritual no longer copies the ritpow
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Extra known next rituals also applied for starting rituals
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Elysium plane can no longer be deselected from map editor
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Map editor max size 100x100
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Loading multi-plane custom map would crash the game, fixed
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