Conquest of Elysium 5.12, The Apocalypse Update
This is a major update that focuses on the Apocalypse, UI improvements and the AI. But there are also many other fixes, new magic items to be found, performance improvements and a bunch of new commands for modders.
General
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New sprites for all Apocalyptic Riders
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New monster: Giant Locust
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Movement of player owned stupid commanders is now shown by default
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New start options: --(no)showstupids
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New El bless effect: Holy Vengeance
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The Arch Devil will now leave his citadel if the apocalypse occurs
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The Lord of Corruption will now leave his citadel if the infernal gate remains open for too long
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Empire's Cardinal can break seals if Inferno is invading
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9 new magic items
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Names drawn on commander tokens in army setup
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ctrl+right click to switch to another commander in Transfer Units screen
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Ambushes now start centered on a defending commander if any
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Strange mist will now create lots of clouds on the sky plane
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Terrain is burning when fighting in burning squares
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Baron can now create vassals from Unicorn Knights too
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Some animals may now revert to being independents after their owner is defeated
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Some Enchanter guardians might become Empire controlled if he is defeated
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Cursed false life artifacts created by Enchanter will now usually end up on a suitable target
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Ravenous Curse on some terrains didn't yield anything, fixed
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Fix for scrollbar on ritual screen
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Blindness fix
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Water attacks now has x2 dmg vs fire beings
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Saving game now also features dates and sorting
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No longer possible to swallow yourself
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High level mages less likely to use wands
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Destroying a spider thicket now results in a dead forest.
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Stupid units could be led after being charmed, fixed
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Fix for visible independent moves showing incorrect units
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Can no longer recruit normal units in sea citadels
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Planar tomes didn't work properly, fixed
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Particle effects for Troll Forests
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Fix for Monument of Hades being abandoned during construction
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New look for miasma
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Miasma shown in square info (i)
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Fire Shield spells now only affects friendly units
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Can now remove insane commander from followers
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No bushes on frozen sea or cloud battlegrounds
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Better setup for large monsters defending towers
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Mirrors can now survive underwater
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Fix for Palace of Dreams losing its gem income
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Rubble is now immune to petrification
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Fixed bug with wrong independent shown as moving
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Units with poison cloud try to avoid deploying close to vulnerable commanders
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Swamp Soul didn't work properly from Sky or Agartha, fixed
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Monster Fish didn't kill units in its belly, fixed
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Oak Golems and Forest Shepherds are now immune to Tangle Vines
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Ancient Commander's attack sprite looked squashed, fixed.
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Monster Snail got an AoE attack
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Sometimes another commander could claim to be the main commander, fixed
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Can now swap magic items directly with another already equipped unit
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Gates, walls, trees sometimes disappeared when transferring items, fixed.
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Commanders didn't wrap properly after changing text size, fixed.
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Improved placement of portrait when viewing stats
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Particle effects bug fix
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Fixed excessively popping mushrooms in swamps when zooming
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Save scrollbar position in mod selection screen
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Main map graphics performance improvement
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Fight performance improvement
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Typo and Stat fixes
AI
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Mid/rear rank units without ranged weapon will now behave smarter
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AI now only upgrade full batches of units to avoid wasting resources
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AI better at redistributing items
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AI Cloud Lord improvements
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AI enchanter improvement
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AI better at using ships
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AI improved strength assessment
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AI better at avoiding hopeless fights
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AI more careful with frozen waters
Modding
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Squareevents that set target unit didn't work properly, fixed
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There could occur one event too many at turn -1 for player 0, fixed
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Squareevent performance improvement
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New usable terrain can be (de)activated by players
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Terrain nbr 10000+ to get the inverted selection
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New recruitment list command: recterr
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New weapon command: affectfemale
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New monster commands: terrstealth, terrstealthinv, growterr, startinsanity, demonic, tiny
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New monster commands: elysiumshape, hadesshape, infernoshape, ...
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New monster/item commands: holyvengeance, dmgonterr, dmgonterrbonus, tangleres
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New terrain commands: destroyto, visible
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New class command: townbonusdescr
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New event triggers: +aiplayer, +humanplayer
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New event triggers: +squareactivated, +ownsloctarg, +hasaffunithere
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New event triggers: +varvarequal, +varvargreater, +varvarlesser
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New event actions: makeaff, makeminoraff
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New event actions: targetunitloc, holdit, copyvar
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recxcost can now be used 2 times on same recruitment offer
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minmonreq didn't work properly, fixed
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insanity command now implemented for real
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Terrain selector in map editor remembers old location
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