Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Conquest of Elysium 5.12, The Apocalypse Update

This is a major update that focuses on the Apocalypse, UI improvements and the AI. But there are also many other fixes, new magic items to be found, performance improvements and a bunch of new commands for modders.

General

  • New sprites for all Apocalyptic Riders

  • New monster: Giant Locust

  • Movement of player owned stupid commanders is now shown by default

  • New start options: --(no)showstupids

  • New El bless effect: Holy Vengeance

  • The Arch Devil will now leave his citadel if the apocalypse occurs

  • The Lord of Corruption will now leave his citadel if the infernal gate remains open for too long

  • Empire's Cardinal can break seals if Inferno is invading

  • 9 new magic items

  • Names drawn on commander tokens in army setup

  • ctrl+right click to switch to another commander in Transfer Units screen

  • Ambushes now start centered on a defending commander if any

  • Strange mist will now create lots of clouds on the sky plane

  • Terrain is burning when fighting in burning squares

  • Baron can now create vassals from Unicorn Knights too

  • Some animals may now revert to being independents after their owner is defeated

  • Some Enchanter guardians might become Empire controlled if he is defeated

  • Cursed false life artifacts created by Enchanter will now usually end up on a suitable target

  • Ravenous Curse on some terrains didn't yield anything, fixed

  • Fix for scrollbar on ritual screen

  • Blindness fix

  • Water attacks now has x2 dmg vs fire beings

  • Saving game now also features dates and sorting

  • No longer possible to swallow yourself

  • High level mages less likely to use wands

  • Destroying a spider thicket now results in a dead forest.

  • Stupid units could be led after being charmed, fixed

  • Fix for visible independent moves showing incorrect units

  • Can no longer recruit normal units in sea citadels

  • Planar tomes didn't work properly, fixed

  • Particle effects for Troll Forests

  • Fix for Monument of Hades being abandoned during construction

  • New look for miasma

  • Miasma shown in square info (i)

  • Fire Shield spells now only affects friendly units

  • Can now remove insane commander from followers

  • No bushes on frozen sea or cloud battlegrounds

  • Better setup for large monsters defending towers

  • Mirrors can now survive underwater

  • Fix for Palace of Dreams losing its gem income

  • Rubble is now immune to petrification

  • Fixed bug with wrong independent shown as moving

  • Units with poison cloud try to avoid deploying close to vulnerable commanders

  • Swamp Soul didn't work properly from Sky or Agartha, fixed

  • Monster Fish didn't kill units in its belly, fixed

  • Oak Golems and Forest Shepherds are now immune to Tangle Vines

  • Ancient Commander's attack sprite looked squashed, fixed.

  • Monster Snail got an AoE attack

  • Sometimes another commander could claim to be the main commander, fixed

  • Can now swap magic items directly with another already equipped unit

  • Gates, walls, trees sometimes disappeared when transferring items, fixed.

  • Commanders didn't wrap properly after changing text size, fixed.

  • Improved placement of portrait when viewing stats

  • Particle effects bug fix

  • Fixed excessively popping mushrooms in swamps when zooming

  • Save scrollbar position in mod selection screen

  • Main map graphics performance improvement

  • Fight performance improvement

  • Typo and Stat fixes

AI

  • Mid/rear rank units without ranged weapon will now behave smarter

  • AI now only upgrade full batches of units to avoid wasting resources

  • AI better at redistributing items

  • AI Cloud Lord improvements

  • AI enchanter improvement

  • AI better at using ships

  • AI improved strength assessment

  • AI better at avoiding hopeless fights

  • AI more careful with frozen waters

Modding

  • Squareevents that set target unit didn't work properly, fixed

  • There could occur one event too many at turn -1 for player 0, fixed

  • Squareevent performance improvement

  • New usable terrain can be (de)activated by players

  • Terrain nbr 10000+ to get the inverted selection

  • New recruitment list command: recterr

  • New weapon command: affectfemale

  • New monster commands: terrstealth, terrstealthinv, growterr, startinsanity, demonic, tiny

  • New monster commands: elysiumshape, hadesshape, infernoshape, ...

  • New monster/item commands: holyvengeance, dmgonterr, dmgonterrbonus, tangleres

  • New terrain commands: destroyto, visible

  • New class command: townbonusdescr

  • New event triggers: +aiplayer, +humanplayer

  • New event triggers: +squareactivated, +ownsloctarg, +hasaffunithere

  • New event triggers: +varvarequal, +varvargreater, +varvarlesser

  • New event actions: makeaff, makeminoraff

  • New event actions: targetunitloc, holdit, copyvar

  • recxcost can now be used 2 times on same recruitment offer

  • minmonreq didn't work properly, fixed

  • insanity command now implemented for real

  • Terrain selector in map editor remembers old location

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения