Conquest of Elysium 5.13
This update focuses on improving the battles. There is now a per unit battle log, so when you inspect a unit in battle you will only see his part of the battle log. There is also a new unit list, press F1 in a battle to see a list of all participants, including dead units so their cause of death can be inspected in their log. Ice in battles has now got stats and a catapult might smash through it with their boulders, creating patches of open water.
There are also some new spells, magic items, AI & pathfinding improvements, new modding features and the usual bug fixes. The network lobby seems to work quite well now, so the beta warning has finally been removed.
General
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F1 battle unit list
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Per unit battle log
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Improved battle log info
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Pathfinding now prefers straight paths and to avoid dangerous squares
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Magic items are no longer removed from unit until after battle is over
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Now possible to find magic items after dying on the world map
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6 new magic items
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Farm battlemap
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Fairy Circle battle map
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Battleground ice now has stats and can be destroyed
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Battle terrain mist
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New vegetation: Cabbage
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Certain spells will now target terrain instead if no enemy is nearby
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2 new spells: Aura of Unlife, Ring of Flames
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Fix for circle area of effects
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Fix for name of Emperor's Statue
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Could sometimes have festering wound and diseased simultaneously
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Token for commander on a ship was not drawn correctly
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Could get cloudfolk recruitment offers without owning suitable citadel
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Could activate any square with 'o' and lose AP
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Different items with fire/cold resistances now stack
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Paralyze spell no longer affects lifeless beings
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Teleport move works for mid/back rankers too
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Call of the Wild now results in a message for all enemy players
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Fix for scrollbar in View Messages resetting after reading a message
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Fix for magic maps sometimes not updating scryed area properly
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Troll Forests now lower the morale of non-troll owned units
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Message if a commander dies from disease
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Festering Wound has a chance to heal
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Illusionist Spell Mirrors less likely to empty themselves on a gate
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Mention location's name in battle messages
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Cloud Forests spread strange mist
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Reanimate Tree didn't always take effect, fixed
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Potential crash fix
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Can no longer steal magic items from stupid units
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Fixed info for magic items with morale bonus
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Fixed plane shift description
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Fix for scrollbar in shop screen
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Catapults no longer become Giant Soulless when transformed
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Templar more expensive in iron 15 -> 35
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Typo & stat fixes
Network / Multiplayer
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Removed network lobby beta warning
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Network lobby games are now deleted after 3 weeks of inactivity (was 2)
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Max nbr of teams increased to 14
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Right click to lower team number
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It was not possible to start team games after removing a player in the middle
AI
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AI better at handling portals
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Cloud Lord AI improvements
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AI better at not flying too far and falling down
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Fix for mid ranks units not advancing properly when front rankers are dead
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Defenders less likely to rush out if they have an enchanted gate
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AI will no longer stop to cast rituals when on a dangerous tile
Modding
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New monster commands: likesterr, lovesterr, hatesterr
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New terrain commands: swamp, mistrare
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newunits and promoteunits didn't set the target unit, fixed
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