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Conquest of Elysium 5.13

This update focuses on improving the battles. There is now a per unit battle log, so when you inspect a unit in battle you will only see his part of the battle log. There is also a new unit list, press F1 in a battle to see a list of all participants, including dead units so their cause of death can be inspected in their log. Ice in battles has now got stats and a catapult might smash through it with their boulders, creating patches of open water.

There are also some new spells, magic items, AI & pathfinding improvements, new modding features and the usual bug fixes. The network lobby seems to work quite well now, so the beta warning has finally been removed.

General

  • F1 battle unit list

  • Per unit battle log

  • Improved battle log info

  • Pathfinding now prefers straight paths and to avoid dangerous squares

  • Magic items are no longer removed from unit until after battle is over

  • Now possible to find magic items after dying on the world map

  • 6 new magic items

  • Farm battlemap

  • Fairy Circle battle map

  • Battleground ice now has stats and can be destroyed

  • Battle terrain mist

  • New vegetation: Cabbage

  • Certain spells will now target terrain instead if no enemy is nearby

  • 2 new spells: Aura of Unlife, Ring of Flames

  • Fix for circle area of effects

  • Fix for name of Emperor's Statue

  • Could sometimes have festering wound and diseased simultaneously

  • Token for commander on a ship was not drawn correctly

  • Could get cloudfolk recruitment offers without owning suitable citadel

  • Could activate any square with 'o' and lose AP

  • Different items with fire/cold resistances now stack

  • Paralyze spell no longer affects lifeless beings

  • Teleport move works for mid/back rankers too

  • Call of the Wild now results in a message for all enemy players

  • Fix for scrollbar in View Messages resetting after reading a message

  • Fix for magic maps sometimes not updating scryed area properly

  • Troll Forests now lower the morale of non-troll owned units

  • Message if a commander dies from disease

  • Festering Wound has a chance to heal

  • Illusionist Spell Mirrors less likely to empty themselves on a gate

  • Mention location's name in battle messages

  • Cloud Forests spread strange mist

  • Reanimate Tree didn't always take effect, fixed

  • Potential crash fix

  • Can no longer steal magic items from stupid units

  • Fixed info for magic items with morale bonus

  • Fixed plane shift description

  • Fix for scrollbar in shop screen

  • Catapults no longer become Giant Soulless when transformed

  • Templar more expensive in iron 15 -> 35

  • Typo & stat fixes

Network / Multiplayer

  • Removed network lobby beta warning

  • Network lobby games are now deleted after 3 weeks of inactivity (was 2)

  • Max nbr of teams increased to 14

  • Right click to lower team number

  • It was not possible to start team games after removing a player in the middle

AI

  • AI better at handling portals

  • Cloud Lord AI improvements

  • AI better at not flying too far and falling down

  • Fix for mid ranks units not advancing properly when front rankers are dead

  • Defenders less likely to rush out if they have an enchanted gate

  • AI will no longer stop to cast rituals when on a dangerous tile

Modding

  • New monster commands: likesterr, lovesterr, hatesterr

  • New terrain commands: swamp, mistrare

  • newunits and promoteunits didn't set the target unit, fixed

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