Conquest of Elysium 5.21
This update brings another new playable class to Elysium, the Raksharaja, a Demon that has infiltrated and taken control over a society of monkey people. The Raksharaja will use the monkey to get hold of blood sacrifices in order to summon more demons. This new class also comes with a new tune made by Adrian von Ziegler. This update also contains a lot of fixes and some new contents like more magic items, unique battle maps for more locations, new combat spells and a new random event. There are also improvements to the AI and a bunch of new commands for modders.
General
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New playable class, the Raksharaja
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6 new magic items
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Enormous map size width increased 78 -> 80 squares
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New battle maps: House Ruins and Town Ruins
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New random event: Elemental Anomaly
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New spell: Blindness
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Wandering Damned Merchants in Inferno
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Not selected commanders are now darker, to be more visible against snow
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Twiceborned necromancer now revive in the citadel twiceborn was cast in
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Burrowing units could try to emerge on friends instead, fixed
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Allies in a castle siege attack could not burrow
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Some defensive walls no longer attacks terrain
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Fix for wall attacks in battle log
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Fear effects on terrain is no longer printed in battle log
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It was sometimes possible to select a square outside the current plane, fixed
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No longer possible to go berserk in fight aftermath
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More corrupted Town and Port names for Hades
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Fix for port sea look in Hades
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Painted Crystal Priestess didn't enable Sorceress recruitment
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Fade Effect did not stay disabled, fixed
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Statues created by Magistratus didn't depict the Emperor
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Resources now take less space when there are many types of incomes
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Cow of Plenty now bestows Blessings of Plenty on farms
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Fix for failed multi-summoning not showing the units properly afterwards
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Half Buried Sinners became wrong terrain when destroyed sometimes
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Giant Sized monsters can now also take drowning damage
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Faster and more reliable clustered start setup, especially with custom maps
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Scrying spells cast from Elysium can now target the nearby planes as well
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Range bonuses are shown on weapons in unit stats
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Disintegrate casters could target their own boat, fixed
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Disintegrate now leaves no corpses and bypasses some on death effects
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Fix for disintegrate affecting terrain if unit in square was killed
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Travelling Merchants can now travel to near Elysium planes also if possible
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Message when King is crowned in capital
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Visions of Dread now only affects enemies
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Fire spells can thaw frozen targets
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Cold spells can put out fires on targets
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New graphical effects for prebattle fear
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Magic touch attacks now have initiative 3
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Golden Magic renamed to Dawn Magic
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No visible effect when reanimating on a square with no corpses, fixed
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Reduced CPU usage when on map screen
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Magic maps now reveal units too, again
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Ape type corpses are now kept track of and can be raised
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Nexus now protects Elysium from magic anomalies and can be disabled
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Infernal Horde now gives slightly less Demonic Locusts
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Resistance Spells now only affects friendly units
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Mixing humans and fish in a ship squad could result in humans deploying outside ship and drown, fixed
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Independent Gorgons are now commanders
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Fix for too loud sound when entering combat by shifting plane
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Random pitch for sound effects
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New sound start option: --randpitch=X
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Save file size reduced
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Stat and typo fixes
Network / Multiplayer
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Scrying network performance improvement
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Fix for horror summoning in network games not working properly
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--seclobby to connect to backup lobby server
AI
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Cloud Lord AI improvements
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AI smarter item distribution
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Fix for some independent behaviors
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Inferno didn't react when one of their citadels were conquered, fixed.
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The demon lord Belial now brings troops along with him when going to Elysium
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It was sometimes possible to see when AI was scrying
Modding
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New ritual commands: multiplane, updhomeifterr, seasonreq, clearsquarespec
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New monster command: ape
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New item commands: magicboost, pathboost, mr, morale, str, rank, falselife, curseditem, extracost
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New event triggers: minterrains & minunits
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Weapons can now also use the * flymodes
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Improved interaction of promotion and other addstring commands
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randomloc 3 (rand enemy com) didn't take setplane into account
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choosefxtarg -1 = can choose enemy units too
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teleportloc 3 = teleport target unit and his entire army
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Map editor: alt-r to reduce terrain in a square
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Map editor: alt-d to destroy terrain in a square
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