v1.0.16 - (Some) Fixes and Improvements
Hey everyone,
We hope you’re doing well. We were busy working on our second game at the beginning of this year, but we’re now switching gears back to Suit for Hire. We had planned to release these fixes in a major free update alongside the Roguelike DLC (more info to come!), but they’re substantial enough that we felt they should be released sooner rather than later.
Admittedly, some things should have been fixed sooner- some of the solutions were staring me right in the face, sorry it took so long!
I'll most likely release another patch with more fixes for bugs that y'all have submitted in the recent months, so stay tuned for that. As always, please let me know if I f*%#ed anything up with this version and I'll get to it ASAP!
-
Smart Links (enemy drop/vault points) should work better
-
FIXED: Photo Mode not hiding Arena wave status
-
Improved score interpolation to match game state and not be as slow for big score changes
-
Improved throwing enemies off ledges after grabbing/throwing them
-
Added Quick Restart (customized hotkey), should also work in Death Screen
-
Clicking multiple times in End Chapter results screen will make animation go faster
-
FIXED: Crouch height too low on various enemies causing some bullets to miss
-
UI Navigation fixes in Settings Menu (for controller)
-
FIXED: Falafel RPG enemies not being respawned/reset correctly (sorry this took so long!)
-
FIXED: Double clicking with automatic weapons caused it to lock up and not fire anymore (let me know if the automatic weapons work as intended)
-
FIXED: While stunned, sound effect continued to play while paused
-
FIXED: Grenades had a large overlap sphere that blocked enemy vision
-
FIXED: Stun baton enemy locked inputs in pause menu
-
FIXED: Dying after enemies are cleared in Kanji level bugs out checkpoint and caused softlock
-
Polished restarting/respawning a bit to not show jarring moment where player falls (still not perfect though, more to do)
-
PAK file for game files has changed name in preparation for future DLC, this may or may not impact things for download size or modders, apologies in advance!
Thanks again for your feedback and bug reports, I may not reply to every post but I do try to read everything and put it on my to-do list, see y'all soon for the next patch.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.