Balancing and Bug Fixes
The Oct 24th update was rather wide and a few important bugs shipped along with it. Fortunately all of the critical bugs have been resolved in a few hotfixes since then!
This build should be the final hotfix. I am still aware of a few other, non critical bugs, which I will get to, but I wanted to make sure that no one's experience is ruined by the more important ones :)
Full changelog here:
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fix: Issue where players turn would be fully skipped.
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fix: rift from spawning portals on top of players
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fix: pistol scales damage with quantity
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fix: Pistol granting mana for passing through dead bodies
Thanks Scry
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fix: Crash on upgrade "Statue"
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fix: Can only skip upgrades when no rerolls have occured
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fix: Add max upgrade count to Rift
Thanks Orthoros
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balance: Curse Eater increases damage instead of health
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balance: Shotgun only works within cast range now
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balance: Lower SP reward for skipping cards
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balance: Change Dash and Nuk to go to last target
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