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Balancing and Bug Fixes

The Oct 24th update was rather wide and a few important bugs shipped along with it. Fortunately all of the critical bugs have been resolved in a few hotfixes since then!

This build should be the final hotfix. I am still aware of a few other, non critical bugs, which I will get to, but I wanted to make sure that no one's experience is ruined by the more important ones :)

Full changelog here:

  • fix: Issue where players turn would be fully skipped.

  • fix: rift from spawning portals on top of players

  • fix: pistol scales damage with quantity

  • fix: Pistol granting mana for passing through dead bodies

    Thanks Scry

  • fix: Crash on upgrade "Statue"

  • fix: Can only skip upgrades when no rerolls have occured

  • fix: Add max upgrade count to Rift

    Thanks Orthoros

  • balance: Curse Eater increases damage instead of health

  • balance: Shotgun only works within cast range now

  • balance: Lower SP reward for skipping cards

  • balance: Change Dash and Nuk to go to last target

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