v1.1.1 Bug fixes and Improvements
Spellmasons Patch Report v1.1.0
2/1/2023
The biggest issue reported after launch was the desyncronizations in multiplayer servers (mostly in Community Servers, rarely in LAN servers). I have found and fixed a few specific issues causing desyncs; however, I'm not fully confident that the desync issues have been fully fixed - as I have been unable to reproduce the issue in my own multiplayer testing. Please report any further issues you find in our Discord channel. https://discord.com/invite/q6sUCreHeJ
Thank you to everyone for being understanding as I work through these issues. It is my top priority to provide a reliable experience where you can enjoy spellcrafting with your friends and I am confident the server issues will be fixed soon.
I have also resolved a good number of much simpler issues described below.
Improvements and Fixes
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balance: Remove Nullify spell because it was way too powerful in the endgame (I may rethink a way to reintegrate it later)
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balance: Increase enemy difficulty after "looping" (after level 12)
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balance: Increase clone expense scaling (it now takes longer to return to base mana cost)
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menu: Add link to "How to Host" youtube video in multiplayer menu in case you'd like to host your own server
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UX: Make WASD camera speed relative to zoom level for more precise camera control
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improvement: Handle multiplayer thought bubbles concurrently. They no longer wait until other players are done casting to be processed and visible to the other players.
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optimize: mana steal particles
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fix(Multiplayer sync issues): Resolve "Rend" spell timing out
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fix(Multiplayer sync issues): Resolve potion pickup discrepancies
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fix(Multiplayer sync issues): Resolve red portal spawn locations and teleport locations
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fix(Multiplayer sync issues): Resolve player location discrepancy between clients and server (off by decimal values)
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fix: Prevent multiplayer server crash after quitting a game when you have living allies and all enemies are dead
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fix: Prevent Deathmason red portals from overlapping which could cause more damage to the player character than expected
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fix: soundtracks overlapping bug
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fix: "0.1%" to "10%" on Fortify spell description
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fix: Remove Priest unit's unused Damage stat
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fix: Prevent ally Deathmason from killing you with "Sacrifice"
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fix: Ally Deathmason now spawns new enemies on the correct faction
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fix: Prevent miniboss priest from going into negative mana
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fix: target + movement spells not combining properly
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fix: ensure particle emitters are cleaned up properly
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fix: Sometimes not enough Perk choices generating
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fix: Prevent ending your turn before you choose a spawn
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fix: Spell upgrade choices not refreshing between new games
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fix: "Ready" button not working in lobby if you quit and rejoin game
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fix: Allow overwriting save files with the same name rather than keeping duplicates
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fix: Temporarily disable "Contegous" until it's reliablity can be assured under any circumstance
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