Spellmasons Update v1.20.0
feature: On loop levels, half of the enemies are immune for 1 turn. This makes levels after the deathmason a better challenge
balance: make Necromancer class summon spells 30% cheaper Thanks Antonio! and Expresso Depresso and others for feedback
balance: Temporarily remove bloodmason class until he can be properly balanced.
improvement: Ally deathmasons now summon blue portals which heal you if you walk through them instead of hurt you like red portals do. (If you do not walk through them, they still spawn allies)
fix: Prevent Deathmasons from health-sapping each other. Thanks Antonio! for reporting this!
fix: Calamities not increasing health and stamina stat of enemies Thanks Antonio! for reporting this!
fix: Spawn locations for deathmasons' brothers
fix: Cloned player blood cursed also secretly blood cursed player without reporting in UI. Thanks MeBeDerp for reporting this!
fix: Enemy priest resurrecting Player and changing player's faction. Thanks Ian for reporting!
fix: deathmasons teleporting to the same portal causing them to overlap
UX: turn off player damage sfx for timemason so it's not annoying
UI: Add TIMEMASON_DAMAGE_AMOUNT to timemason card UI: Fix size of mana badge modified by usage when large in card-inspect UI: Limit uiZoom lower bound to 0.1 Thanks Hagbard from Discord for reporting the issue
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.