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Spellmasons Update v1.21.2

Spellmasons Update v1.21.2

Thanks to Pandize for general feedback!

feature: Teleport Trap! After level 5, at least 2 blue portals will spawn that will allow players to teleport around the map. Thanks Skillo feature: Add urns that explode when damaged each with a unique effect Thanks Skillo for this idea

balance: Increase poison base damage to 18 balance: Reduce probability of trap pickup spawning balance: Increase number of pickups along with level size balance: Immune units (in + levels) CAN be targeted but cannot be damaged or recieve modifiers (like curses)

i18n: Update Portugues Translation Thanks to Iwashi kan ツ

fix: Clones and split units don't provide experience when killed Thanks enigmaticbacon for reporting this fix: Players that rejoin should have endedTurn set to false so they don't miss their turn when another player ends their turn. Thanks Kess from Discord! fix: Ensure saves can only be made during the player turn so it doesn't save a corrupted game state fix: After load, set all player.endedTurn to false so that loading a game wont skip the player turn if players rejoin the game in an order where the first person to join/load had ended their turn during the save fix: Prevent rerolling from sometimes presents the same spell you just saw Thanks Lemdoran fix: valid spawn logic for blue and red portals it was denying valid spawn for portals that were close to walls that should've been valid fix: Target Arrow granting infinite range if cast standing right up against a wall Thanks Stench and others from Discord for reporting this issue fix: Extra stat points hack where you get extra lvl up stat points whenever you load the game Thanks Salazar for reporting this! fix: UI: Ensure spell costs are up to date in the inventory Thanks Mattmellow and others for reporting this fix: Prevent Deathmason brothers from attacking immediately after spawning if the original deathmason is slain by an ally npc. Thanks flowkrad from Steam and others for reporting this fix: Ensure mage classes are visible on 1080p screen Thanks Coaldust Numbers and others for reporting this issue fix: big bug in random number choice function favoring certain choices over others fix: killing a clone of a deathmason from incrementing your "games won" stat fix: UI: Ensure spell costs are up to date in the inventory Thanks Mattmellow and Lemdoran for reporting this fix: Ensure Pickup's emitters follow them if they move (like pushing a portal) fix: Attempt to fix duplicate pickup issue on multiplayer where a recently triggered pickup is recreated. fix: if over max hp, ensure healthcost spells don't snap hp to max. It is unusual to go over max hp but sacrifice does it. Thanks enigmaticbacon fix: If spellcost is refunded cooldowns are too Refund freeze if no targets Thanks Kekis! fix: Prevent deathmason death from killing all NPCs unless it is the original deathmason. Any summoned deathmason should not kill NPCs. Thanks H4D3S for reporting fix: hiding broken tooltip images

UI: Allow modifier keys (ctrl, shift, alt) in hotkeys Thanks Lemdoran and Skillo UI: Assign hotkeys to side bars spell slots Thanks Lemdoran and Skillo UI: Hide broken images in UI Prompt

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