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Spellmasons Update v1.22.4

Improvment: New experimental server build running on US-West and Europe regions. These should result in faster communication to clients. Please report any new issues with these servers on the Discord.

Performance: Improved performance when determining spell predictions. Previously when the game had a huge number of enemies, preparing to cast a large spell could cause the framerate to tank. This has been much improved. It has further to go, but the game won't slow down to a crawl when trying to cast large spells in the late game anymore.

UI: Add unit stats (health, mana, etc) to summon cards Thanks Lemdoran for this suggestion

fix: Spells from Rene's Gimmicks not showing up in multiplayer thought bubbles fix: Auto-rejoining doesn't work if the game has a password Thanks Manman fix: Summon card descriptions update when difficulty or language changes fix: Urns don't take poison damage Add Doodads to action loop so that their onTurnStart triggers which is used by poison and other modifiers fix: urns' additional onDeath events (such as bloat) not working because the unit was cleaned up before it triggered fix: Skipping player turn on load when you load into a saved game and choose "join game as player" fix: Hotseat players not getting mana back after one player died Thanks Genthru fix: Not being able to capture soul ally spellmason fix: Hotseat players not getting stat upgrades fix: prevent calamities from affecting Urns Thansk PandaPhilly for reporting fix: Prevent friendly npcs from attacking urns. Thanks MattMellow fix: prevent ally npcs spawning from Blue Portals that are supposed to be used for teleporting

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