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Spellmasons Update #23!

Spellmasons Update v1.23.3

This update adds "Upgradable Spells". Some spells have greater forms that you can upgrade them to once you find them. Have fun discovering what's new. There's more to come in the future!

Also, find "Codex" in the main menu to see all the spells in the game (once you've discovered them!) and make sure to try out the spells in the mods!

content: Tweak arrow upgrade spell cost and rarity content: Add slash spell upgrades content: Add arrow spell upgrades content: Add heal upgrades content: Add "Resurrect" Variations Thanks TonyFTW, Skillo and Mattmellow content: Stacked summons make bigger, stronger units

perf: When moving with spell queued, only call runPredictions when idle to prevent lag while moving with spell queued UI: Fix size of cards on smaller screens Thanks Lemming Jesus UI: Prevent tooltip from hiding right spellbar Thanks LeoninoMalino from the Steam Community balance: Make summon decoy scale in strength when stacked like summon_generic. balance: Remove cooldown for Summon Decoy now that AI targeting is improved and wont target about-to-be-dead units

Thanks Chase from Discord for this idea fix: longstanding bug with arrow spells predicting that enemies will die and then they wouldn't die fix: urns that had too many onDeathEvents due to their init function not being idempotent. Fix urn cleanup cornercase where the urn image would be left behind (and red) due to the image being restored in a sync. By changing Image.cleanup to allow maintaining the position x,y so that the other onDeath events such as bloat can still use it but the image is still cleaned up fix: Freeze UX when player is frozen especially by urn so that it shows the the player is frozen even when it skips their turn fix: Game failing to save if you save while a spell is being cast fix: Improve saving so if you try to save during the enemy turn, it will wait until the start of your turn to save the game fix: Bug where you're unable to join a multiplayer game after dying in hotseat multiplayer fix: multiplayer menu bug where when the game restarts, it reset player.isReady so it was showing the wrong menu on esc

menu: Add Codex menu: Add legal

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